First, before anyone pesters me about merging my analysis below with some other thread, I will provide an explanation why it cannot be done. Well, look, it's not possible. And why? These are MY observations, and I want a separate thread for them. Capiche? Bono.
There are three categories: improvements, minor annoyances and disasters. Let's begin, shall we?
Combat tooltips - very nice and informative, that's what I missed
Weapon differentiation - helped the tactical combat and loot hunting a lot. Not everything is intuitive (blunt weak vs. heavy armor? like since when?), but it's consistent and interesting enough
Beautiful art and graphics - not really a change, but I cannot stress this enough - such a moody, distinct style... such a strange game
Tactical combat damage still displayed before playing the animation
Cost of actions not intuitive - I cannot move a single step, but I can still cast and attack?
Town UI still not satisfactory - Idle town warning not distinct enough. When double-clicking on an idle town icon, Production/training window should appear. Information and controls are still inconsistent, fragmented, presented in non-ergonomic way. In other words - pain to use, pain to look at.
Combat marginally better, but still predictable, flat and routine - I change my evaluation of tactical combat from: "redundant, boring, uninspired" to "I would autocalc, but the computer would screw up". The weapons helped, but no unit facing, no tactical elements like flanking, zone of control, support, area-effects like morale or fear aura, no importance of terrain, that all makes the tactical combat just an over-colored tic-tac-toe.
The world is still dead - There is enough fluff and candy, but it's just not alive. There was a dragon south of my city. I feared him a lot, never explored this way. He even chased my sovereign now and then. Suddenly, Magnar comes, and builds an outpost right next to his lair. The dragon does not mind. Magnar do not mind. RIP IMMERSION!!! Shamefurrr dispray. Nothing interacts in the wilderness. Here is a good hero in his little fenced garden. next, a horde of spiders. Next, some hairy, evil something is spawning little evil somethings. Nobody attacks anybody. They just stand there, or wander aimlessly. That's maybe the worst problem of the world - it's static, unliving, waiting for you to come and interact.
Diplomacy does not make sense, and leads to no effect anyway - it's always the same - after the mandatory initial insult, long silence. Then: "We have noticed that your nominal power is slightly lower than ours. Ignoring your bad-ass sovereign that solos everything from trolls to dragons, we decided to come up with a threat - either give us a ridiculous amount of money we know you don't have, or it's total war to the death. What do you say in response?" "Well, you know, we thought we could trade or something, but since we don't have the money you want, I suppose it's war to the death. I will dispatch my uber-sovereign at once to steamroll your weakly defended cities." "Certainly. Nice parlaying with you." Then, if I don't attack, nothing happens. i had war with everyone around, not a single soldier came to fill the threats with steel.
Balance between armies and heroes still bad - since I need to build buildings and not units initially to stay competitive economically, i just kill everyone with my sovereign. He levels up fast and with leather armor, he tanks everything. A few more recruits acting as support and fodder is all he needs.
Prevailing technical problems - The game slows and slows and slows until it grinds to a crippled state. And no, I don't have an old/poorly maintained computer. Core i5-750 at 3,2 GHz, 8 GB of RAM at 1333, GeForce 560Ti, all with latest drivers and patches, should work okay. Hell, I can even run Dwarf Fortress!!! Wanted to alt-tab to see how much memory the main process needs and the game froze on me. Memory leak strongly suspected.
Flavor texts too static! - If it is an Empire-aligned unit that hates me, don't tell me "let us join forces, friend" in flavor text! Similarly, if I am lord Relias, don't tell me on recruit: "You would not believe it, i even fought alongside lord Relias." It's me, dumbo! I don't want brain-dead wizards in my ranks!
Will expand the list as I play more. Now off to bed...