I was just thinking about some of the trouble w/ balancing E:FE, and computer games in general. With traditional board games, tables of various values are provided. Tables permit easy modeling of non-continuous relationships, which permits more robust balance-ability. Modeling game quantities directly on well-behaved, continuous functions would tend to produce well-behaved, regularly scaling (be it linear or exponential) effects. Sure, more exotic functions or piece-wise functions could be employed, but why practice so much math?
Just a thought.