1. Hunters added to my party die during battle sequence on 1st move - they are not technically dead but when you attempt to use them they perform their death animiation and then you can no longer execute any more moves - you have to auto complete the battle to get out of the sequemce.
2. All Fire ball animations are fired from the left middle of the screen heading to the right to hit the target - and are not fired from the location of the spell caster.
3. Wild lands appear to be broken. Cleared a wild land and received a mission to build a city in the ruined land, but was unable to build on any of the tiles to complete the mission.
4. Mission markers do not appear on the screen. Clicking on their icons in the left hand stack does not show the location of the mission.
5. Mid to late game - major bug - could not make any more moves
Saved files can be downloaded here:
https://docs.google.com/open?id=0B5CPi4F4rnzocU1XTmFzbVdLQlU
I like the changes in this version.
In particular the pacing seems better and the combat was going very well. Heroes do not feel like tanks, but the AI still foolishly was sending single unit heroes at me only to have them beaten and try the same tactic anew.
I noted at least 2 new unit options
Mages trainable by Kraxis - Very nice , very nice
And Hunters and Merceneries coming out of captured goodie huts, also nice, but broken in Tactical Combat.
The ability to request Tribute was also nice, though I dont understand how Gilden was making 1023 per season when I was making 3 mid game.
All and all, new changes are looking good.