- roads are almost invisible on the map and totally invisible on the cloth map
- armies have a hard time finding roads
- Kraxis declares war on me, a road appears between my city and nowhere (haven't explored that part of the map yet), I'm not informed of its existance and I can't see it on the map, next thing I know the city has been conquered, this is cheating
- the instantaneous construction of roads isn't an improvement over WoM's microscopic caravans (you couldn't see them either)
- enemies know where my cities are and can cast spells on cities I know they have never seen, this is cheating ! also, who is attacking me ? spells should bear the name of the caster
- the player must be informed of spells cast on his cities, as of now only a new icon on a city informs you that something is wrong
- units stacked on the same tile are invisible
- enemies declaring war demand absurd amounts of gold (550 when I have 60) they should demand for a tribute
- an enemy demands gold, I refuse, he declares war on me, one of his armies is on the tile of my city, stacked on my armies, at first I though it had already conquered the city, without fighting, then I couldn't find how to attack it
- Lord Relias spent 100 turns on the same tile watching the sea
- on loading a game the resources disappear from the explored world, the player have to explore again
- Maul is overpowered, don't bears become tired over time ? watching them attack five times in a row is disturbing, I'll never be able to read Winnie the Pooh again now
- Hiergamenon [typo] "Pioneers : In addition to being able [to] found new cities ..." [to] is absent from the sentence
- Hiergamenon : please add a button to stop the sound, I can read ten times faster without it, (IMHO devs should concentrate on more important things than making these videos)
- selling wares for 10% of its value is disproportionate, not because of the amount of money you earn or need, it is just preposterous "Wow, I found a 820 gold axe ! I'm rich ! Nope, it's just 82 gold after taxes..."
----- adding some more -----
- destroying an enemy farm, end of turn, next turn the farm has disappeared like the shrine next to it because the AI is building them again -> the AI should not be allowed to build again as long as there are enemies on a tile, also I cannot destroy the farm without moving out of the tile and moving on again
- pillaging should be rewarded
- treaties : the player should know how many turns they will last before signing (if they ask for 160 gold and the treaty cashes in 4 gold a turn I should be able to calculate if it is worth it)
- growing cities balance : Inns add 0.5 to growth but the time taken to build them you have no more food available to make the city grow, so what's the purpose here ?
- destroy building in a city really needs a confirmation message
- magic wands send fire balls from the wrong direction (like in WoM)
- noise and actual fire ball touching the unit are not synchronized (like in WoM)
- the attack and the loss of life are not synchronized (units lose life before the attack has ended) (like in WoM)
- enemy armies have no "flag" to identify them, the player has to hover the mouse on the army to know whose army it is