Are there plans to push through some changes in the way combat feels?
The animations are way too fast and jerky (I've got it set to normal in options).
Camera angles are restrictive (can't move past edges at all or get a cool eye level angle).
When I hover my cursor over a unit to attack a giant nameplate appears right on top of it meaning I don't get to see the cool attack animation. (make the info r-click enabled).
Terrain seems like it could be used more creatively (but I haven't played enough to see if other arena options provide this).
Movement and # of attacks per round feels unintuitive.
These may seem like paltry concerns for a strategy game that is about depth. I guess I have become spoiled with the standard of combat engines in strategy games as of late. Anyways, just curious if there are plans to brush this up a few notches. I see a game I can definitely get into, but I cringe everytime I hit the field for skirmish.
Cheers.