[eMOD] Stormworld 1.5x for FE 1.32

By on April 11, 2012 3:40:49 PM from Elemental Forums Elemental Forums

Heavenfall

Join Date 07/2008
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Stormworld

a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.

(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)

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Wiki with installation instructions

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Kingdoms

   

   

 

Empires

   

   


   

Rivers


 

Reliquary

   

 

Champions (no Wiki pages)

 

Monsters

 

 

 


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.

http://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
http://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
http://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
http://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
http://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
http://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
http://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

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Nick-Danger
JSchoeck
fsemprini
July 6, 2012 2:05:12 PM from Elemental Forums Elemental Forums

Had a chat with seanw3, he's running small maps now as well to avoid the memory issue in unmodded games.

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July 6, 2012 3:55:23 PM from Elemental Forums Elemental Forums

Uh, not really related to the mod...lol still in Beta mode mentally...but really?.. a mod already?  And with apparently a bunch of 'stuff'?  I'm suitably impressed (don't get to use that word often).

Is it really that easy to mod now?  (Not to take anything away from the mod.)  I just honestly didn't think to see anything like this for months after release.  Credit to team if modding is going to be simple enough and stable enough for people to shape FE as they feel.

If I didn't have a roaring migraine I'd read more about this one...I like the models and how they 'fit'.

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July 6, 2012 4:25:54 PM from Elemental Forums Elemental Forums

The XML of FE is incredibly well formed and easy to understand - much better so than data-mods for Civ5 for example. They have obviously spent a huge effort on making the XML be understandable and it follows clear logic mostly.

This mod is fairly large, it has over a thousand files of which 400 are graphics files (not data). Many hundreds of hours have gone in to creating models and XML and "fluff" (lore). Some of it is re-used material from a similar mod I and others made for the predecessor Elemental:War of Magic.

PS. With respect to those that have helped, I would not consider this mod a "team" effort. I have probably contributed with 95% or more of the contents/manhours (not counting Stardock of course). And I do it simply because I enjoy bringing "life" to my imaginations.

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July 7, 2012 9:20:49 AM from Elemental Forums Elemental Forums

Quoting Heavenfall,
Had a chat with seanw3, he's running small maps now as well to avoid the memory issue in unmodded games.

Yeah, I've just had an interesting unmodded game ruined by this. Going to switch back to smaller maps for a while.

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July 7, 2012 10:34:36 AM from Elemental Forums Elemental Forums

If you still have the saves from your unmodded corrupted game, please make a thread about it with the file so they can fix it.

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July 7, 2012 12:18:44 PM from Elemental Forums Elemental Forums

Will this mod work with the summons, ivory towers, & beastmaster mods (the three Seanw3 had mentioned all working together, I think these were the ones)?

 

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July 7, 2012 1:29:24 PM from Elemental Forums Elemental Forums

Don't know yet, they're not done. But we both aim for making them work together.

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July 7, 2012 3:22:23 PM from Elemental Forums Elemental Forums

Yeah, I added them to one of the existing threads (this one) but I can create a new one if that's more likely to be seen.

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July 7, 2012 3:24:23 PM from Elemental Forums Elemental Forums

Nah I think that's fine. Hopefully they can fix it.

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July 9, 2012 1:24:26 AM from Elemental Forums Elemental Forums

I started playing a fast-paced, small map game as the Shadows, against the Golems, Undead and Centaurs, and it's running incredibly smoothly, with the four races closely balanced (there's a 20 point power gap at the moment between the Centaurs, who are strongest, and the Undead, who are weakest). I love the way the Shadows look and play and haven't encountered any problems with them.

The other races are performing strongly too and don't seem to be having any troubles I can see. The Centaurs have been dominating throughout and easily conquered the darkling wildland city Deorcnysse, which is right on the edge of my territory. I'm about to go to war with the Golems, so I'll find out more about what they're capable of soon, but they seem to have built up three very solid cities and have massed some strong troops. I know least about the Undead as I haven't been able to get far into their territory.

The only bug I have seen is that on the diplomacy screen the Centaur sovereign seems to be missing his lower body - his head's somewhere near the bottom of the screen rather than the usual height when I talk to him.

I was hoping to get a look at the new injuries & give some feedback, but no Stormworld champions spawned near me, just men and fallen - I'll have to see if any of my rivals managed to recruit one.

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July 9, 2012 4:08:40 AM from Elemental Forums Elemental Forums

Thanks for the feedback! I'll fix the diplomacy thing for next release.

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July 9, 2012 3:39:02 PM from Elemental Forums Elemental Forums
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July 10, 2012 2:35:30 AM from Elemental Forums Elemental Forums

Those changes look great - my next game was going to be as Gnomes but I might have to give Frost Giants another go now to try out Towering Lords...

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July 10, 2012 8:36:30 AM from Elemental Forums Elemental Forums

Uploaded 1.3f, the folder structure was wrong in 1.3d.

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July 10, 2012 6:59:57 PM from Elemental Forums Elemental Forums

what happened to 'e'?

you had a 'd' then a 'f'

btw I am still playing with large maps 8 sides and have not had a crash on my 32gb ati video win7 64 bit gaming beast

harpo

 

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July 10, 2012 11:34:21 PM from Elemental Forums Elemental Forums

It is lost to us.

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July 11, 2012 12:03:35 AM from Elemental Forums Elemental Forums

"Six!? What happened to seven?"

"Just kidding!"

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July 11, 2012 3:56:40 AM from Elemental Forums Elemental Forums
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July 12, 2012 1:02:32 PM from Elemental Forums Elemental Forums

Something I'll be doing with the champions mod is put in races that were considered as factions, but ultimately didn't make "the cut".

Lizardmen: Planned as slavers, ended up practically identical to Magnar faction. The Magnar faction is obviously modelled after them.

Wolfmen: Planned as a barbarian leather-only faction, scrapped because it was too similar to Centaurs.

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July 12, 2012 7:14:06 PM from Elemental Forums Elemental Forums

What about a Team Edward faction? 

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July 12, 2012 7:34:26 PM from Elemental Forums Elemental Forums

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July 13, 2012 12:26:04 AM from Elemental Forums Elemental Forums

Mother of god I was only kidding. Also, I thought Edward was the wolf. Hard to stay awake during these kids movies. 

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July 13, 2012 3:24:56 AM from Elemental Forums Elemental Forums

Oh i don't know, I don't watch that stuff. I just googled team edward and copied the first face to show up.

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July 13, 2012 10:27:08 AM from Elemental Forums Elemental Forums

Starfarers: The Lovecraft-ian faction. Scrapped because the XML didn't work out, and I couldn't get the animations to look good on the tendrils. Originally the idea was to have them as the super-dark faction that would turn all passive attacks (fire, attack, cold, lightning) into a special kind of Chaos damage (rendering all magical resistances useless). Great spellcasters, causes insanity, that kind of stuff. Inspired by the R'lyeh faction in dom3, the sovereign would have a special spell that enabled him to travel outside the physical dimension and try to recruit various horrors.

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July 13, 2012 10:42:24 AM from Elemental Forums Elemental Forums

Someone fly this man to Stardockia. That is simply an epic villain.

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