[eMOD] Stormworld 1.5x for FE 1.32

By on April 11, 2012 3:40:49 PM from Elemental Forums Elemental Forums

Heavenfall

Join Date 07/2008
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Stormworld

a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.

(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)

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Wiki with installation instructions

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Kingdoms

   

   

 

Empires

   

   


   

Rivers


 

Reliquary

   

 

Champions (no Wiki pages)

 

Monsters

 

 

 


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.

http://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
http://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
http://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
http://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
http://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
http://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
http://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

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Nick-Danger
JSchoeck
fsemprini
June 28, 2012 11:31:20 AM from Elemental Forums Elemental Forums

You wouldn't be hiding it.  It would still be in edit history for anyone interested.    Anyway, up to you.

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June 28, 2012 11:49:47 AM from Elemental Forums Elemental Forums

Is there anything you do with roads that is specific to the mod?  I don't think I've had repeated crashes at a certain time in the game without mods installed (that I can remember, anyway).

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June 28, 2012 12:07:42 PM from Elemental Forums Elemental Forums

The only thing I can think of is that centaurs create special outposts. That's all.

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June 28, 2012 2:24:38 PM from Elemental Forums Elemental Forums

Could it be that a special outpost was created on top of an item the human player would not be able to build on, and the game can handle regular outposts being built like that, but not the centaurs' ones?

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June 28, 2012 2:58:46 PM from Elemental Forums Elemental Forums

Honestly even saying it's a road is a wild guess. It could also be the angel units missing a <DisplayName>. I can't really help, sorry.

Hopefully the problem will resolve itself in beta4.

I mean, how do you find an error like that when you have 1000 files in a mod? Any value in any file could be wrong, or even missing. Or it isn't even a problem with the mod, but you won't see it in vanilla either because X is not fulfilled in vanilla. With no insight into why a game crashes, there's nothing I can do unfortunately.

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June 29, 2012 2:44:44 PM from Elemental Forums Elemental Forums

I am curious, those of you that played the mod - do you prefer the races as I set them up? Or would you prefer the races to be modelled after the vanilla races? The difference would be that they'd basically be graphical replacements of the vanilla factions (also you'd be able to make custom factions from them).

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June 29, 2012 3:30:09 PM from Elemental Forums Elemental Forums

I like them as they are - I like the uniqueness of them and their differences from the vanilla factions. Wouldn't want them to be more like the existing races & feel no need to make custom factions from them when there's already plenty of new stuff to explore. Each of the new races seems to have a lot of cool tricks and unusual limitations, anything that lessens that is a bad thing in my book.

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July 5, 2012 4:13:04 AM from Elemental Forums Elemental Forums

New injuries for champions from the expandedfactions:

 

Angel Broken Wing -15 Dodge
Angel Greed -1 Gildar per season
Angel Vanity -15% to all defenses, takes +50% damage from Arcane attacks
Angel Wrath 15% chance that champion acts on its own in tactical combat
Angel Lightning Attraction +100% Damage from Lightning attacks
Centaurs Split Hoof -25% Dodge
Centaurs Weakened Blood Circulation -20 Carrying Capacity
Centaurs Haunting Ancestor -20 Spell Resist
Elves Arrogance Loses 1/3rd of Accuracy vs lower level enemies
Elves Wooden Foot -10 Dodge
Elves Waning Potential Elf no longer counts as Immortal due to its race
Gnomes Selfdoubt -15 Accuracy and Spell Mastery
Gnomes Dishonored -20 Spell Resist
Gnomes Shrivelled Hair -1 Faction Prestige
Living Stone Grave Moss -25% Hitpoints
Living Stone Crystallized parts -5 Initiative
Living Stone Faded Fire -50% Fire Attack
Shadows Uncontrollable Solidification -10 Dodge, +15% Physical damage
Shadows Shadow's Shadow -1 Faction Prestige
Shadows Dependent State +25% All magical attacks
Death Legion Unhinged 15% chance that champion acts on its own in tactical combat
Death Legion Poor Adaption Takes 25% more damage from Magical attacks
Death Legion Eternally Damned If hexed, can never lift it. Increased damage from fire by 100%
Drota Missing Leg -25% Dodge
Drota Mediocrity Cannot learn any new level 5 spelltraits
Drota Fear of Beasts -20 Accuracy vs any Beast
Frost Giants Fear of Fire Unit loses 1/3rd of its Accuracy when attacking any enemy with Fire attack
Frost Giants Shrunk -0.5 TacticalScaleMultiplier, -20 Carrying Capacity
Frost Giants Icegrip +50% Cold Resistance, -5 Initiative
Greenskin Misplaced Eagerness 15% Chance that any attack strikes an adjacent friend instead of target
Greenskin Berzerk 15% chance that champion acts on its own in tactical combat
Greenskin Poor Style Unit loses 1/4th of its Accuracy, but physical damage dealt is increased by 10%
Golem Damaged Core -30 Spell Resist
Golem Repelling Essence Enchantments on this champion costs another 50% Mana in maintenance
Golem Crumbling 10% more damage from all physical attacks
Undead Boneworm -50% Health Regeneration in strategic mode
Undead Grave Moss -25% Hitpoints
Undead Brittle Bones 15% more damage from all physical attacks

 

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July 5, 2012 8:20:20 AM from Elemental Forums Elemental Forums

When you are going to update the mod with these?  Or since they are just a "nice have" they will be added when you release your next version?

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July 5, 2012 8:36:51 AM from Elemental Forums Elemental Forums

When it's done.

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July 5, 2012 8:43:21 AM from Elemental Forums Elemental Forums

My comment is done...

When it's done.

EDIT: And I've finished editing it.  

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July 5, 2012 2:28:04 PM from Elemental Forums Elemental Forums

First up, the injuries look great, and I particularly like the Angel ones!

Secondly, I've been playing a game as the Undead and when I loaded up again, the game started crashing at turn end or at save. Save game is here and debug is here, if they're of any use to you. I was actually very surprised as up to now the mod has been remarkably stable, I don't think I've had a single crash before today.

Thirdly, the Undead have played very smoothly so far but I'm not 100% sure if Crown of the Skeleton King is working as designed. Every time a unit hits the SK, the +stunned and -stunned messages appear in quick succession, whereas the description says that it has a 25% chance of causing the attacker's next turn to be lost. This save should let you fight an Umberdroth and see what I mean, it's from sometime earlier before the crashes started happening.

Hope this is useful!

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July 5, 2012 2:39:01 PM from Elemental Forums Elemental Forums

Hmm, it seems to be the same crash reported earlier. I'll keep an eye on it.

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July 5, 2012 4:14:52 PM from Elemental Forums Elemental Forums

StevenAus, MisterAedan

do you remember if you just before you started crashing with Undead used the Corruption spell to transform a shard?

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July 5, 2012 7:25:35 PM from Elemental Forums Elemental Forums

No, I didn't use the Corruption spell in that game.

And I agree about the Crown - about 95% of the time the Stunned effect is used up without the unit losing any turns.

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July 5, 2012 8:08:39 PM from Elemental Forums Elemental Forums

I think the game crashing on loading roads might be an FE-wide problem - seems it happens with non-modded games too (see http://forums.elementalgame.com/426795).  At least I think this is an unmodded game, you might want to check.

One other theory is that when you run the game too long in one session it starts corrupting the saves from a certain point (when memory starts to run out).  That's only a "slightly" educated guess, but it could be correct.

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July 6, 2012 2:01:49 AM from Elemental Forums Elemental Forums

Ah thanks for the link. I guess it is an issue with the main game then, which is good news because it means it's not my mod, and bad news because I can't fix it.

If it is a memory issue, my mod will cause it to happen sooner however.

I would suggest playing small maps only until beta4.

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July 6, 2012 2:37:03 AM from Elemental Forums Elemental Forums

Yeah, it did happen quite soon in that map.  But maybe if you save and reload the executable every half hour it might be okay.  Unless it is something cumulative in the save game.  Anyway, when are you going to release those race-specific injuries?  I'm hanging off starting a new Stormworld game until you release the new version with those in.

Do you have any idea why the Crown's Stunned effect seems to be mostly used up without the unit losing a turn?  Is it a modding capability limit or is it a bug?

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July 6, 2012 2:50:18 AM from Elemental Forums Elemental Forums

I'll do a release in a few hours. I need to put some gnome champions in, and finish some other stuff.

The crown of the skeleton king is being moved to the Reliquary (no longer freebie for SK). It had a function copied from the main game that another helm had. I didn't test it, and it's not working. I'll do something new.

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July 6, 2012 3:34:12 AM from Elemental Forums Elemental Forums

Is it going to change name (because it's no longer for the SK anymore)?  Also, will the SK get a replacement soulbound artifact?

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July 6, 2012 4:03:35 AM from Elemental Forums Elemental Forums

Yes, and no. Undead are getting a new spell.

Eternal Resurrection

This spell begins the process of turning the caster into an undead soldier by feeding dark magic into the Champion's soul.

Champion will from now on gain experience at half normal rate, and receives no benefit from any bonuses that increases experience gain. Champion cannot learn any additional Spell traits at level-up. Champion suffers -5 Initiative and is capped at 3 Strategic Health regeneration.

All War Injuries are removed. Champion cannot suffer any new War Injuries.

Champion drains 1 Death Shard power. Champion counts as Immortal and as if it belonged to the Race: Undead. Champion also maintains its old Race. Undead Champions cannot use this spell as they have already been turned.

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July 6, 2012 7:50:07 AM from Elemental Forums Elemental Forums
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July 6, 2012 8:56:00 AM from Elemental Forums Elemental Forums

Could it be (or contributed by) updating the Stormworld mod without deleting the previous files?  I did the last few times (not sure if the warning text file was there before), and maybe MisterAedan did too.  It could still be a memory corruption problem, or maybe the problems combined.  What do you think?

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July 6, 2012 9:42:09 AM from Elemental Forums Elemental Forums

I think memory is the safest bet.

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July 6, 2012 12:05:13 PM from Elemental Forums Elemental Forums

No, I had deleted the files - and I'm pretty sure I've seen it once in the unmodded game too, although I didn't know what I was looking at at the time.

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