[eMOD] Stormworld 1.5x for FE 1.32

By on April 11, 2012 3:40:49 PM from Elemental Forums Elemental Forums

Heavenfall

Join Date 07/2008
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Stormworld

a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.

(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)

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Wiki with installation instructions

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Kingdoms

   

   

 

Empires

   

   


   

Rivers


 

Reliquary

   

 

Champions (no Wiki pages)

 

Monsters

 

 

 


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.

http://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
http://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
http://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
http://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
http://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
http://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
http://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

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October 26, 2012 3:37:22 AM from Elemental Forums Elemental Forums

Quoting Shackalakala,
Maybe this is being talked about in other threads, but what are your future ideas for the direction of this mod? Also, I kind of wish the FE modding section was laid out more like civfanatics forums so you could see all the discussions and threads relating to a mod in one place.

Please note that I haven't played any mods yet, but since yours seems to be a complete overhaul of the game maybe you're interested in other ideas for changes as well.

I played through the campaign and came away feeling really disappointed, but it did at least give me a few ideas for features that could be added to the vanilla game.

*spoilers*

For instance, have you thought about adding some form of religion to the game? The padres who worship the five, the kind of weird seer worshippers in the east, and more religions could be fleshed out and added to the tech tree. I think it would be cool if they added empire wide bonuses, and through research allowed for unique champions/improvements.

Sorry for the kind of randomness of this post, but your mod will definitely be the first I try, so I thought I'd share an idea in advance.

 

I'll always listen to ideas, but I'm modding to make the game the best game I would like to play. If I don't want to encounter something in my game, it isn't going into any of my mods. So floating an idea is great, but if you wander over to making a "request" for what should be in my mods you'll be stonewalled by me.

I'm definitely not interested in religions as gameplay tree.

My immediate efforts will be focused on the mod Goetia, a mod that adds 90 summons to the existing spellbooks to allow for true "summoner" gameplay.

Long-term for Stormworld, I'll be adding unique units to each faction. The idea is basically to put trainable non-designable units in every tech tree for every faction. Warfare units will be special commando-soldiers for factions. Civilization units are those you'd expect to see in a culturally advanced society of that race. And Magic units will be mythical additions and magic-casters for the factions. I think the unique units are what will be the most rewarding long-term for players. Right now I feel like each faction in the mod can be played in a game and it will play differently from any of the other factions. My hope is that the unique units will add another layer to that, so you can play each faction in three different ways as well. If I can do that successfully, in my book, the mod will be a significant upgrade from the vanilla game.

Those two put together should put around 200 new units in the game, something I feel will enhance the tactical combat immensely both in graphical variety and fun. Not to mention the many different ways a faction can be played as a result.

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October 26, 2012 4:48:18 AM from Elemental Forums Elemental Forums

looking forward to your new units and summons

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October 26, 2012 3:20:05 PM from Elemental Forums Elemental Forums

HF, I had a frost giant champion, there is small problem with it I clicked buy&equip in the shop on the mount (horse or anything ) The cash is gone, but the mount do not appear in the inventory (and is not equipped obviously)

 

I didn't notice it at first and clicked again.. effectively wasting most of my wealthy early cash

 

not sure if you can do anything about it

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October 26, 2012 4:10:20 PM from Elemental Forums Elemental Forums

From the frost giant bloodline:

Frost Giants may only ride Icebeasts and Dire Bears

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October 26, 2012 5:01:09 PM from Elemental Forums Elemental Forums

I notice there is a pretty nice cloak in the sovereign design screen that is free (costs no points), I assume this is a mistake (not that I am above selecting it for my warlock Lizardman  ).

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October 26, 2012 5:07:04 PM from Elemental Forums Elemental Forums

Yes, it should not be there.

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October 26, 2012 5:36:42 PM from Elemental Forums Elemental Forums

Another thing just noticed.  I keep getting the unstoppable cogwheel and the demon soul contract every time I visit a shattered statue.   I am playing on the Karazzan's Fist map if that helps.   I should note that I am using Frogboy's experimental .exe.  

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October 26, 2012 5:46:47 PM from Elemental Forums Elemental Forums

Uploaded 1.5b to remove that goodiehut (and some other stuff of course).

http://stormworld.wikidot.com/versions#toc1

 

 

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October 26, 2012 5:54:17 PM from Elemental Forums Elemental Forums

Awesome!   Thank you!

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October 26, 2012 6:13:33 PM from Elemental Forums Elemental Forums

No, thank you for reporting those bugs. The cogwheel was obviously out of place, but I just didn't luck upon any of those particular goodiehuts in my games so I didn't see it.

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October 26, 2012 6:52:17 PM from Elemental Forums Elemental Forums

I also had that cogwheel but wasn't sure if intended or not

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October 26, 2012 6:55:55 PM from Elemental Forums Elemental Forums

Quoting Heavenfall,
From the frost giant bloodline:


Frost Giants may only ride Icebeasts and Dire Bears

 

I know, I meant blocking the buy&equip button in the shop window in such case, or at the very least allow you to keep the horse in the inventory even if you can't use it. as of now the money just disappear.

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October 26, 2012 11:04:44 PM from Elemental Forums Elemental Forums

Do these factions replace the original factions or just get added in with the original factions because I just downloaded this and put it into the correct place and when I load up the game, I only see your factions, none of the original. (I also just put in sean's mod to try it out) Maybe I am just too tired right now and am missing something.

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October 26, 2012 11:35:16 PM from Elemental Forums Elemental Forums

Quoting BlackRainZ,
Do these factions replace the original factions or just get added in with the original factions because I just downloaded this and put it into the correct place and when I load up the game, I only see your factions, none of the original. (I also just put in sean's mod to try it out) Maybe I am just too tired right now and am missing something.


If you place the Stormworld_ExpandedFactions_NoVanillaSov directory in your Mods folder, you'll lose your original factions.  If you don't, you won't.

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October 27, 2012 12:27:31 AM from Elemental Forums Elemental Forums

I see, didn't realize that. It is late and my eyes are tired.

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October 27, 2012 2:01:35 AM from Elemental Forums Elemental Forums

Quoting Sentinemodo,

Quoting Heavenfall, reply 430From the frost giant bloodline:


Frost Giants may only ride Icebeasts and Dire Bears

 

I know, I meant blocking the buy&equip button in the shop window in such case, or at the very least allow you to keep the horse in the inventory even if you can't use it. as of now the money just disappear.

 

I am hoping for mod changes that will let me do this. For now the best solution is what you see.

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October 27, 2012 8:35:03 AM from Elemental Forums Elemental Forums

Quoting BlackRainZ,
Do these factions replace the original factions or just get added in with the original factions because I just downloaded this and put it into the correct place and when I load up the game, I only see your factions, none of the original. (I also just put in sean's mod to try it out) Maybe I am just too tired right now and am missing something.

 

Sean's and HF's mods are incompatible. Use one or the other.

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October 27, 2012 9:02:54 AM from Elemental Forums Elemental Forums

rivermod is compatible, all the rest isn't.

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October 27, 2012 3:13:08 PM from Elemental Forums Elemental Forums

I have a long list of things I want to add to my mod. One of them is the BG Unit Stats, but it's not a huge priority. Even after that, I will have to do alot of touching up on his races to make them competitive with the world. Probably in a few months or so if you are thinking of waiting on either. 

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October 28, 2012 9:02:04 AM from Elemental Forums Elemental Forums

Heavenfall, I see that each of your races has two PossibleAITrait. Have you found a way to increase the maximum number beyond this or do you know if there is a way to adjust the probability of the AI gaining a specific trait?

Regards.

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October 28, 2012 9:14:42 AM from Elemental Forums Elemental Forums

No idea. I notixed with 3 they randomly chose 2.

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October 28, 2012 9:18:00 AM from Elemental Forums Elemental Forums

That's the same conclusion I've come to. I'll see if I can in some way get a probability tag to work. Thanks for the answer.

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October 28, 2012 11:39:44 AM from Elemental Forums Elemental Forums

Hey HF as usual great mods .

 

I'm playing frost giants and am able to build a death forge, but the spell to apply it to one of my cities is no where to be found!

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October 28, 2012 11:49:46 AM from Elemental Forums Elemental Forums

HF, I had an issue with a city enchantment (the one that berserks own units and withers enemies).

I've been playing Lizardmen Undead King was attacking, for some reason the game halted after berserking. I had to click autoresolve to get it further.

This is your mod or vanilla issue?

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October 28, 2012 12:27:27 PM from Elemental Forums Elemental Forums

Vanilla.

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