What where the major introductions in Beta 1 & 2?
Off-hand, I'd say the major improvements in Beta 1 and 2 were: a GUI display of path-finding, balancing, stability improvements, performance improvements (lower memory, better graphics responsiveness), new art assets, removal of caravans and imbuing champions as game mechanics, tactical combat improvements, drastic AI improvements, revised sovereign selection screen, addition of the Kingdom Overview screen, UI re-arrangement, additional content, addition of more shards/magical components, and improvements in using mundane units. I'm sure there's more things to list, but the changes have been pretty significant to seeing the game as more mature, strategic and magicy.