A list of bugs I've encountered so far in FE Beta. I'm sure some (if not all) of these have been reported, but here we go.
- AI sovereigns in the game will gain a bunch of strange traits after ending the first turn (they all get Merchant I and one or more "Path of the" traits). You can see this in the Knowledge Base, and also if you start a new game in the same session (it shows up in the sovereign selection screen).
- Parts of a river, or sometimes an entire river, will be invisible. You know it's there because it shows up on the tooltip, has a movement penalty and building a settlement near it will allow you to construct the Dock improvement.
- Enemies can cast melee range spells (such as Burning Hands) at long range.
- The "+Mana per Turn" item property does not appear to work, and it does not show up in the Knowledge Base on items that have it.
- Custom sovereigns are often a different race to what was chosen. For example, you might create an Amarian sovereign but he'll turn out to be Altarian, with Altarian stats.
- Custom sovereigns will always display their race as "Human" when choosing them in a different session to the one they were created in.
- Custom factions do not save the secondary colour you choose, it always reverts to the default secondary colour. I notice there is no line for secondary colours (or non-faction primary colours) in the XML.
There's probably a few more I cannot recall at the moment. There's also things like spelling errors, graphical/UI defects, AI quirks and out of memory crashes, but I'm sure those will get ironed out as the Beta progresses.
EDIT: I realise I have posted this in the wrong forum. Apologies.