This another modular element of the larger mod I'm working on.
It allows you to break down various loot items into base ingredients. ie. Instead of selling your Skath Fins, Drake Teeth, Mushrooms, Tilda Herbs, Spider Silk and Demon Horns, you craft them into things you can make. With this mod (and the Alchemy ability it introduces) you can make these ingredients with Reagents to craft the following potions.
Demon Horn - Brews a Dark Concoction potion
Drake Teeth - Fire Resistance potion
Tilda Herbs - Strong healing potion.
Mushrooms - healing nectar.
Skath Fin - aoe acid bomb throwable in combat
Spider Silk - aoe web bomb, throwable in combat
While any hero can break down ingredients you will need the Alchemy Ability to brew them. It should start showing up at level 5.
The Herbalist is a new level 2 level-up building that gives you 1 of each ingredient when it is built, and produces 0.5 Reagents a turn. Collecting enough reagents and loot to make potions is a long business but adds moments of new fun when you get otherwise boring loot.
That's it for this part of the mod.
In my larger mod Umber's capital city produces reagents from turn 1, giving them a strong alchemical edge.
This same principle I'm using here could be used to create a Weaponsmith ability (actually, one of the empire hero's already has it) that would allow a hero to craft a Drake Tooth warhammer, or spider silk chainmail...
If you'd like to try out Alchemy, download it here. It goes in your mods folder.