Everything else I have found is additive, so I think Path + Evoker + Evoker II = +150% dmg.
That is my impression, too, and if you select warlock and are lucky to get evoker III you get + 250 % spell damage (warlock + path + evoker I - III). This is a huge balancing problem, because without those improvements damage spells are weak and with those improvements they are overpowered. It would be better to:
- Increase the base effect and not the shard effect of spells by 50 %.
- Reduce warlock, path of the mage and evoker I - III to + 25 %.
- Give weapons a - 25 % spell effect modifier.
- Add many caster weapons without the - 25 % modifier and with other effects that improve spellcasting