Just to differentiate from one another and to be fair to the other schools of Magic, each school should have it's own, but equal, low level damage spell. I would suggest something that does 1-3 damage and only cost 1 or 2 mana. It was something that was somewhat lacking in Elemental as well. I often found that trying to take a sov into battle early on without an army backing him up would be suicide. Unfortunately though it's practically what you have to do for the first 10 or 20 turns.
Sovs who wish to rely solely on magic and not use armor or weapons tend to get owned early on. To me that's kind of the opposite of what it should mean to be the Super-Bad-Ass wizard guy ruling over the whole nation.
Yep, but i think the problem is not only the lack of level 1 - 2 spells, but how the effect of spells scales. If you select warlock + path of the mage + evoker I - III you get + 250 % spell damage. This is a huge balancing problem, because without those improvements damage spells are weak and with those improvements they are overpowered. It would be better to:
- Increase the base effect and not the shard effect of spells by 50 %.
- Reduce warlock, path of the mage and evoker I - III to + 25 %.
- Give weapons a - 25 % spell effect modifier.
- Add many caster weapons without the - 25 % modifier and with other effects that improve spellcasting