This mod has been merged into the Stormworld
mod pack. This topic will not be updated.
When the first beta was released, I jumped on the idea of modding the rivers to be more varied. It has been an uphill struggle with a lot of hurdles I had to overcome (too many to mention really).
Last week I made a significant breakthrough that allowed me to actually have rivers appear in the game "dynamically". The long story short is that the solution is using "stamps" which were actually present in E:wom to a very small degree. In E:wom, there was a spell called Curgen's Inferno that summoned a volcano on the map, and this was from inside a stamp. I also knew that Frogboy had mentioned stamps being important for how maps were generated in FE. So I started out by first building a spell that summoned a stamp. Then I changed that stamp around until it was actually summoning a river. Then I changed the stamp to not be summoned, but appear in the game by chance instead. Then I started tweaking how the river works and looks.
Anyway, enough talkie talkie. Here's the stuff in action: http://www.youtube.com/watch?v=bun87Db0d-M
Unfortunately, the example took a horridly long time to do without access to the workshop. I'm hoping that when we get the workshop, there will be tools that allow us to do this sort of thing more easily. In this post http://forums.elementalgame.com/411769 there is a screenshot of some sort of stamp creator that should help greatly in achieving this.
Edit: Assuming that the workshop is fairly decent, I plan on bringing more types of rivers into the game. Off-hand, I'd like to have a poison river (see above), magma river, river of blood, and some sort of corrupted river. Those are rivers I would expect to see in a fantasy world destroyed by magic.