Nice game so far and haven't crashed at all (yet) this version. Some suggestions:
1. After a combat sequence if the stack engaging in combat still has movement points left, please leave the stack focus on this stack. It is annoying when I am mentally engaged with a particular stack and perform an attack, that after the attack I am redirected to a different stack.
2. The number of items able to be equipped per champion is too few. I know there needs to be some limits, but going from 0.77 to 0.86 it seems like the pendulum has swung to the opposite extreme.
3. There seems to be a balance issue in establishing outposts and building on resources--the only cost is the cost to build the pioneer plus time to build on the resource. For example I put an outpost that held a shard, a mine, and wild horses. Got significant boosts to my resource/mana production at nearly zero "cost"--2 turns to train the pioneer, 6 turns to get him to the right spot, and less than 10 turns later I've got productive resources coming in.
4. Pathfinding algorithm needs improvement as it won't go through other stacks to reach its destination, even if the combined stacks is within my max stack size (e.g., a 2-unit stack won't cross through a 3-unit stack when I can have a max of 6-unit stacks). On roads in particular, this is a big impediment, when units need to go "off-road" instead of through a stack.
5. There doesn't seem to be a way to determine buildable land to place new cities without having constructed a pioneer. Particularly in the early game, I don't want to build a pioneer until I know I can use him but don't know I can use him until I've built him.