I really like the multi-threading in FE. The delay between turns (i.e., its absence) is phenomenal.
That being said I encountered some oddities with stuff happening during other stuff. Especially stuff happening after I chose whether to manually or auto-battle. At that point the combat seems to lose focus/ the block 0on the game world/whatever
- Pop-up window of looting a site and finding an ax ... during the combat for that site!
- Scout moving over the map to a destination multiple turns away. At one point it gets attacked at the start of a turn. I click auto combat. The fight animation starts, but only for the attacker, the scout simply continues his movement. The Attacker follows and kills him and returns to its original tile. While the movement of the attacker was clearly only in the animation, the movement of the scout was real, as it revealed some more of the map. This happens every time in this kind of situation.
- The camera always zooms to the next event while fading out for a combat to start.
Why I don't know if this is really a problem with the multi threading but I'm quite sure this is not the intended behavior. The combat should block all changes to the game world until it's outcome is clear, I think.