I want to vote excellent so bad. But whenever I load up the game it just does very little to me.
The factions all feel so much the same. Teching up in games is so boring that I do not want to play this game many more times then 4 or 5. The spells all have the general "meh" feeling.
I understand what you're saying. But ultimately, as a 4X game, it has a tech tree. The tech tree in itself isn't supposed to be boring or interesting. Rather, it's supposed to be a tool that helps you plan our your strategy.
The problem with FE's tech tree, thus far, is that the tech tree is still too funnely. That is, no matter the map, no matter the conditions, you still go after the same few techs right off: Standing Army, Shard Harvesting, and a couple of others.
What needs to happen is that the world conditions should force the player to adapt each game. That is, the player who tries to use the same tech pattern every game will suffer.
Unfortunately, the solution is non-trivial. Right now, the factions are sufficiently similar that they're all "generalists". And secondly, players can can be sufficiently effective without really controlling anything. For example, I can wipe out the AI pretty well with just massive cheap spearmen and archers. The AI has gotten pretty good at this too. But once you know "the trick" it's easy to roll over them.
The fact that the player can be very effective without controlling anything special makes the tech tree less interesting, makes the game repetitive and puts too much pressure on the AI (And let's face it, a good human will always beat the AI in these kinds of games, the AI has to be more efficient but FE doesn't currently reward efficiency).
IF you needed specific resources to train those archers and spearmen and you didn't have those resoruces but instead had resources to train up mages and ice wraiths, THEN suddenly that tech tree is more interesting.
But frankly, I have a hard time coming up with the rationale of why it should require some special resource to give a guy a stick.
It's something Kael is very much aware of. But it's amazing how a "little thing" has such repricussions throughout the whole game experience.
My personal opinion is that the mundane stuff (things that don't require a special resource) should just be vastly wimpier than they currently are. Thus, you would then suddenly care an awful lot about having the political capital to recruit the Knights of Azok (not sure if they're in beta 2 or not) or be able to train Warlock Adepts or Summon a Dread Ithril. But why bother in beta 2? I just crank out my cheese archers and my cheese spearmen and with a few champions roll over the world and insisting to my wife that this makes me a big man (she remains unconvinced).
Pls make the factions different. I don't want to choose between 8 humans with different starting techs.
1. I want to play a faction of: stormgiants, dwarves, necro-things, lizards, dragonoids, Insects-like-creatures, beastmen, trolls, ethereal dudes, elves, vampires etc.
This is something I have brought up too. But here's the thing: Do you WANT dwarves and lizards because you want to see different visuals? Or because you want races you relate to or because you want them to play differently? Don't say "all of the above" since that's a cop out. But what specifically are you looking for?
The Empire of Yithril ARE elves. Even Tolkien hated using the term Elves. They were the Noldor and Sylvan. Elves are just what men called them. The beings of Yithril are Quendar which are basically demon elves.
3. Spells. They all feel pretty unsatisfying. Maybe more animations and soundeffects could spice things up. But in all the whole execution of spells is not very good at the moment. It needs more varying things going on.
I'm not sure how to respond to this. It is a visual thing? The spells in FE are certainly as varied or more than your typical RPG let alone a fantasy strategy game. I can only go by what MOM or HOMM or AOW does. FE's spells are easily as varied (We have a print out of MOM's spell list here which served as our source for a lot of spells). So maybe it's a visual thing.
I voted poor. I don't want to bash you people for your work. But playing the FE: betas does not give me the feeling that it will be a fantastic 4x gaming experience. The main defect is the replayability, it don't feel it here.
That's reasonable. On the other hand, I hope you understand that our focus is going to be on the people who voted Fair or above. Someone who thinks Beta 2 is "poor" is likely looking for something so different than what we are envisioning that there's not a lot of incentive to put resources to winning them over.