So haste still grants the effected unit another turn immediately after being cast, in addition to granted the opposing side a completely new set of turns. Impulsive still grants 2 turns at the start of combat. Just making sure this issue is still being addressed..
honestly, had they done nothing else, the Intiative system would have been fixed if removing Impulsive.
As is, Impulsive is the only way to get good initiative, so for now I think it should stay ;
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