Fallen Enchantress 0.86 changelog

By on February 24, 2012 9:52:39 AM from Elemental Forums Elemental Forums

Derek Paxton

Stardock
Join Date 03/2003
+106

 

Fallen Enchantress patch 0.86 (released on 2/24/2012)

 

Bugs:

+ Fixed an issue with the [S_MONEY] and [L_MONEY] tags in conversations

+ Fixed the Assassins Blade quest

+ Fixed the Killing Jar quest

+ Fixed the Trolls quest

+ Fixed the Troupe of the Wind quest

+ Fixed the Slavers quest

+ Fixed the Varda quest

+ Added a shop value to the Staff of the Furnace

+ Fixed the tech requirement tags on champions

+ Fixed a bug generating the xp from enemies (not considering army size)

+ Fixed an issue keeping ranged units from doing damage in autoresolve

+ AI units comply with cooldown rules now

+ Mages (units with magic staves) do damage in autoresolve now

+ Fixed Amnesia

+ Spider Venom Sacks arent available in unit design

+ Fixed a crash from pressing "e" on a trained unit

+ Fixed an issue allowing you to cast spells if you had negative mana

+ Fixed an error in the rats in the Ruins 2 quest that can cause you to get infinite rewards

 

Balance:

+ Increased the xp given from quests

+ Draxus (Slavers quest) starts at 7th level

+ Pralius (Arena Quest) starts at 5th level

+ Increased the attack on the Air Elemental Spear

+ Decreased the damage on spears, boar spears and pikes slightly

+ Tweaked experience to provide more points for low level units

+ Defeated units will always provide at least their level in xp

+ Slightly more money from taxes (0/2/4/6/8/10% gildar from population instead of 0/1/3/5/7/10%)

 

Cosmetic:

+ Fixed a typo in the Abandoned House goodie hut

+ Fixed a typo in the Run Wild quest

+ Added descriptions to the Merchant trait

 

AI:

+ Tactical AI will look at who it can attack when it runs out of moves

+ AI is more liekly to counterspell enemy spells

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February 24, 2012 10:45:38 AM from Elemental Forums Elemental Forums

Ugh. I wasted too much time sleeping. Need coffee and carrots.

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February 24, 2012 3:18:27 PM from Elemental Forums Elemental Forums

Love these quick fixlists. Sadly I can't play for a week because I'm going on a vacation. Oh well, all the better when I return!

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February 24, 2012 7:17:21 PM from Elemental Forums Elemental Forums

On the store I can see 2 download links for version 0.86 and they are 212MB and 2GB, the same as version 0.85.

Do we have to download the whole thing again or is there a download update somewhere from 0.85 to 0.86?

Thanks!

 

 

 

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February 24, 2012 7:21:28 PM from Elemental Forums Elemental Forums

huh ya it shouldn't be that large.... It's no like they have to readd the art files.

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February 24, 2012 7:21:54 PM from Elemental Forums Elemental Forums

 @Panda_Power

If you are currently patched to .85, just install the .86 beta "update", not the beta "download".

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February 24, 2012 7:22:45 PM from Elemental Forums Elemental Forums

This game is really coming together. I think this is gamer history in the making!

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February 24, 2012 7:24:19 PM from Elemental Forums Elemental Forums

Quoting Bingjack,
If you are currently patched to .85, just install the .86 beta "update", not the beta "download".

Seems a coincidence though that it's exactly the same size as the 0.85 Beta update at 212MB!

**Edit**

Cool...they've added a link for an 0.85 to 0.86 update only:

http://forums.elementalgame.com/418317/page/1/#3090422

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February 24, 2012 7:30:22 PM from Elemental Forums Elemental Forums

All good things

 

(I'll miss my poison sack spearmen units ... but ah well )

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February 24, 2012 7:34:19 PM from Elemental Forums Elemental Forums

Are there any save-breaking changes between .85 and .86?

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February 24, 2012 7:34:36 PM from Elemental Forums Elemental Forums

Derek, I'd love it if you could make a cosmetic change: Normal FE mouse cursor when in the game menu. Going to the game menu from in-game preserves whatever pointer you had at the time, and it looks ugly and is difficult to navigate the menu with a crossed-swords mouse pointer, for example.

Cheers!

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February 24, 2012 7:56:04 PM from Elemental Forums Elemental Forums

The mouse cursor code need to be looked at for sure, when it's the appropriate time.

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February 24, 2012 7:57:43 PM from Elemental Forums Elemental Forums

Quoting WhiteElk,
Are there any save-breaking changes between .85 and .86?

 

I too am curious. I won't download until I finish this game just in case. 

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February 24, 2012 8:01:29 PM from Elemental Forums Elemental Forums

Quoting CHiZZoPs,
Derek, I'd love it if you could make a cosmetic change: Normal FE mouse cursor when in the game menu. Going to the game menu from in-game preserves whatever pointer you had at the time, and it looks ugly and is difficult to navigate the menu with a crossed-swords mouse pointer, for example.

Cheers!

Agreed! Same behavior after winning a tactical battle.

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February 24, 2012 8:11:06 PM from Elemental Forums Elemental Forums

Quoting seanw3,

I too am curious. I won't download until I finish this game just in case. 

my thoughts exactly.

As is with school, etc ... I've still only played 40 turns or so >.>

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February 24, 2012 8:39:33 PM from Elemental Forums Elemental Forums

Quoting seanw3,
I too am curious. I won't download until I finish this game just in case. 
I installed patch .86 then loaded up an .85 save. It loaded and I played a turn. I don't know if that's a reliably indication or not. Later I'll play some more, but I gotta take a break ;~P Been playing for hours. One More Turn Syndrome and all that. 

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