Fallen Enchantress patch 0.86 (released on 2/24/2012)
Bugs:
+ Fixed an issue with the [S_MONEY] and [L_MONEY] tags in conversations
+ Fixed the Assassins Blade quest
+ Fixed the Killing Jar quest
+ Fixed the Trolls quest
+ Fixed the Troupe of the Wind quest
+ Fixed the Slavers quest
+ Fixed the Varda quest
+ Added a shop value to the Staff of the Furnace
+ Fixed the tech requirement tags on champions
+ Fixed a bug generating the xp from enemies (not considering army size)
+ Fixed an issue keeping ranged units from doing damage in autoresolve
+ AI units comply with cooldown rules now
+ Mages (units with magic staves) do damage in autoresolve now
+ Fixed Amnesia
+ Spider Venom Sacks arent available in unit design
+ Fixed a crash from pressing "e" on a trained unit
+ Fixed an issue allowing you to cast spells if you had negative mana
+ Fixed an error in the rats in the Ruins 2 quest that can cause you to get infinite rewards
Balance:
+ Increased the xp given from quests
+ Draxus (Slavers quest) starts at 7th level
+ Pralius (Arena Quest) starts at 5th level
+ Increased the attack on the Air Elemental Spear
+ Decreased the damage on spears, boar spears and pikes slightly
+ Tweaked experience to provide more points for low level units
+ Defeated units will always provide at least their level in xp
+ Slightly more money from taxes (0/2/4/6/8/10% gildar from population instead of 0/1/3/5/7/10%)
Cosmetic:
+ Fixed a typo in the Abandoned House goodie hut
+ Fixed a typo in the Run Wild quest
+ Added descriptions to the Merchant trait
AI:
+ Tactical AI will look at who it can attack when it runs out of moves
+ AI is more liekly to counterspell enemy spells