While I wait for the next beta, I think an examination of the current level trait pool is in order.
Assassin Traits:
Path of the Assassin: +6 to Dexterity, +2 to Strength, Unlocks Assassin Traits.
There is a good opportunity to add a per level bonus to Paths. A +1 per 2 levels or +2 per 3 levels would give a better progression to heroes. That would free up later traits to give actual abilities, instead of incremental stat gains. I would also give every Path a special ability. For Assassin: Poison Dart: Hero can shoot a poison dart with a range of 3 that does 1 piercing damage and 3 poison damage (every 4 turns).
Prereq: Level 2.
Acrobat: +4 to Dexterity.
A nice trait. Very logical and fun.
Prereq: Level 3, Path of the Assassin.
Charge: +3 to Movement and Initiative on first turn of combat.
This is a very valuable trait. I would make it require a higher level but be less rare.
Prereq: Level 3, Path of the Assassin.
Gambler's Strike: Double damage unless target resists, in which case it does normal damage to attacker.
What determines resistance? Are we hitting ourselves with our own attack? I never choose this ability because it is unclear how often I will take damage from my own attack. It doesn't make a whole lot of sense to me.
Prereq: Level 3, Path of the Assassin.
Master Scout. +1 to Movement and Sight for all units in army.
This only works for the leader of a group. If that remains the design scheme, this trait should be in the leader path, not the assassin. Assassins are lone wolfs most of the time. No reason to give them leader abilities as they are not generally the highest level unit in an army. It is fine if these bonuses are intended to be added even if the Assassin is not the leader. I would increase the bonuses and make it only apply to the Assassin. It would allow for hero scouts to be an option. Not every hero needs to be in an army.
Prereq: Level 3, Path of the Assassin.
Precision: +3 to Accuracy.
You already get so much accuracy per level with heroes, this trait is not that useful. I understand that its likelihood is 400, but I would still never choose it. If Dodge leveled equally with Accuracy, then maybe a static bonus of 6 would matter. I would like to see something more along the lines of +3 Accuracy per 2 levels. An elegant increase for Assassins to be more accurate than any other Path.
Prereq: Level 3, Path of the Assassin.
True Strike: Guaranteed hit at 75% damage.
Probably the best designed ability. We want so many more of these! Perfect balance at any level. Elegant and simple, yet very valuable for a specific situation.
Prereq: Level 3, Path of the Assassin.
Vital Strike I: +1 to critical hit chance, +10% damage on crit.
Vital Strike II: +2 to critical hit chance, +20% damage on crit.
Vital Strike III: +3 to critical hit chance, +30% damage on crit.
A nice example of a progression trait. The name makes it look like an ability rather than a stat boost. Might want to call it Attack of Opportunity I-III, Critical Skill-Improved Critical Skill-Master Critical Skill, or something that doesn't use "strike" so it won't confuse the player. There is room for improvement in the progression system though. Currently randomness is the only factor in getting a I-III trait. I would like progression to look more at unit level and be less random. Currently these are all unlocked at level 3. Maybe every 5 levels you could make a new level of the trait available and fairly likely. Somewhere around 300 likeliness would be about right. This is the bread and butter of an Assassin and should take hard work, instead of luck to achieve. That is why I call it a skill.
Prereq: Level 3, Path of the Assassin.
That is the end of Path of the Assassin. I would like to see more Paths in general. There is alot of room for variety here. Probably not first on the list for content to add, but I hope it is there somewhere. The ones we have now are good and cover the basic ideas of Heroes. I want to either see more traits in each Path that have level requirements. The other option, which is preferable, is to have one Path require another. See Sheet Two of this link for a basic idea of how I am adding Paths. I also have some abilities and Path designs on Sheet One, if you want some idea of how I am making them.
Next will be Path of the Governor...