What I find cool for tactical maps is that from looking at the stinking mud spell we seem to be able to apply particle effects to a tactical tile using a spell and have that tile perform a modifier.
<GameModifier>
<ModType>Map</ModType>
<Attribute>CreateWorldProp</Attribute>
<StrVal>Stinking_Mud</StrVal>
<Duration>-1</Duration>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>SetUnitStat</Attribute>
<StrVal>UnitStat_Moves</StrVal>
<ApplyToTile>1</ApplyToTile>
<Duration>1</Duration>
<Value>1</Value>
</GameModifier>
The first modifier applies a set particle effect and it looks like we should be able to mod anything we like using the particle editor, ie snow, ice, venom, lightning, etc. Fire already exists.
The second modifier allows you to modify the stats of anyone on the tile. Even if stat modification and damage are the only effects we can apply to tiles it still allows you to do a lot of cool things.
What I'm wondering is if we could apply these directly to tactical maps without having to cast spells. Then we could mod in dynamic tiles like fire on volcanic maps, ice and snow on arctic maps, and mud in swamps.