I've been playing more of FE since I got my new pc,
Graphic wise it's beautiful, I can't complain. A few glitches here and there but on the whole I can't wait for the final version.
In my opinion tactical battles could be so much better.
First off the battle area is way to small. There is no possibility of making any strategy at all. It's always rush rush rush. It takes one turn for my hero to engage the enemy. That's boring.
The way I see it it is imagine playing a game of Dungeons and Dragons 4th edition on a role mat with hexes everywhere. the DM says ok battle time, he gets up and starts making the mat with washable markers. We are in a forest near a crypt. He draws some walls (cover) there is a small river near by (boundaries some large blocks which makes obstacles and provides cover fire from rage attacks.
IN FE you have no such things . The forest all around is just boundary, it provides no cover and no obstacle. If you are facing another hero or channeler you are engage in the first round. All there is to it is, you bash me I bash you and I hope I have more HP than you. VERY boring.
A tactical battle is about tactics but if you have noting to work with what is the point?
Now that was my complaint.
Now a possible solution,
Either make the battle ground bigger and if you can't then make the squares smaller so you have more of them
Then add some obstacles, I think this should be random. This way all battles are somewhat different.
I would think that distance should be revised as well. Being able to attack the enemy normally within 1 turn is not giving much chance to do tactics.
Tactical battles are one of the corner stones of the game for me anyway, The way they are right now I'll just auto resolve there is no point.
I can't go anywhere on the map I can't run away I can't slow the enemy down not really and I can't hide from missile attacks, So it's rush after rush after rush.
Just sharing my thoughts.
Great game in anycase. Keep up the good work.