Recently I started replaying E:WoM, just to compare it to E:FE. I came away with a list of advantages that the first game had over the new one.
War of Magic's advantages:
- Clear delineation of racial differences. In FE, especially when designing a custom kingdom/empire, racial selection doesn't come with any sort of indication of whether or not that decision is important, or how it might be important.
- Spell Research. Sure it's convenient to just get all the spells as soon as one's hero advances to the right level, but it's also boring. Additionally, it takes away a play choice: in WoM I could decide that my kingdom/empire was going to focus on spell development, which gave it a very different flavor than if I decided not to. Also, I could then have my wizards grow more powerful without having to send them into fights. (More on that later.)
- 5 types of academic research, instead of three. I'm from the school that says more is always better, but even if all of the technology from the five categories is just rearranged into three categories, the loss of categories is a problem. Suddenly there are only three avenues of development instead of five, which means I have fewer ways of playing the game. I want more ways to play the game, not fewer.
- Independent Unit/Building construction. Not only is this convenient, because nothing is more annoying than needing an unit but being in the middle of a big project, it also just makes sense. Why in the world are my builders leaving their construction jobs to train soldiers?
- Closer cities. The city radius in Elemental has always been a bit extreme, although that follows pretty naturally from the intriguing way that cities are built. However, the increased restriction in FE makes it difficult to found cities at all, and then leaves them all incredibly vulnerable. While this might be intentional, for added flavor, it's cumbersome when my capital is in a vast stretch of fertile land, but positioned so as to exclude the use of most of that land.
- No roaming dragons. I can't tell you the number of times that I've started a game of FE only to discover that there's a hulking deadly army not far away, an army that will pursue anyone that comes too close. It's just annoying to start a game and not even be able to explore.