Give Us Your Monster Ideas

By on February 5, 2012 5:44:23 PM from Elemental Forums Elemental Forums

seanw3

Join Date 12/2007
+141

Heavenfall and I, seanw3, are working on a summoning mod. We have about 80 different summons so far. Now is the time for the community to put in their ideas! 

Guide:

-Make sure your idea can be done with the current models and the models from Hf's mods. Things can be colored or made transparent.

-We are looking for a variety of units with unique abilities. It is not necessary to write lesser or greater types of the same creature.

-Any idea, even if it doesn't end up working out is welcome. We can make most things work in some fashion. 

-Lists of creatures from other games/books is encouraged. We are going for high fantasy. 

 

I will provide feedback and a shortlist of what I personally want to add. 

Shortlist:

1. 

2.

39 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 5:59:23 PM from Elemental Forums Elemental Forums

3. 

4.

5.

6. (ultimate summon, 400 mana cost)

Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 6:31:56 PM from Elemental Forums Elemental Forums

Perhaps we should post our current list to get the ideas flowing?

Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 7:04:09 PM from Elemental Forums Elemental Forums

Yeah, that would be cool, so we don't waste time giving you dupes.

Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 7:21:25 PM from Elemental Forums Elemental Forums

i think everyone is just busy with the superbowl.

Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 7:33:06 PM from Elemental Forums Elemental Forums
Liche, undead dragon, ghoul, phantom, harpy, pestilence demon
Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 7:50:41 PM from Elemental Forums Elemental Forums
To elaborate on my above ideas, here's some special abilities: pestilence demon - plague bite, can poison units by biting them, harpy - sonic screech, causes units to become immobilized with fear and suffer initiative and / or movement penalties, liche - mana drain, steals mana from spellcasters, ghoul - sickly aura, steals a small amount of up from all units adjacent to the ghoul, phantom - soul bind, temporarily paralyzes a unit, reducing its movement to zero, undead dragon - rotting breath, acts like acid causing susceptible items (maybe those made of wood or leather) to rot and become useless
Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 8:04:27 PM from Elemental Forums Elemental Forums

Like the Pestilence Demon. Some good ideas on abilities. 

 

Here is what we have so far:

Summon Spell
Summon Air Golem
Summon Shadow Warg
Summon Shadow Warriors
Summon Air Shrill
Summon Air Guardian
Summon Storm Serpent
Summon Air Lych
Summon Shadow Warrior Clan
Summon Noxious Cloud
Summon Air Elemental
Summon Northern Wind
Summon Air Dragon
Summon Shadow Warrior Army
Summon Chaos Demon
Summon The Gentlemen
Summon Wildcat
Summon Prowler
Summon Stalker
Summon Bearcat
Summon Tiger
Summon Ophidian
Summon Warboar
Summon Greater Ophidian
Summon Armored Warboar
Summon Dire Ophidian
Summon Armored Hellboar
Summon Ophidian Pack
Summon Ophidian Army
Summon Ophidian Horde
Summon Demonling
Summon Troll
Summon Demonic Stone
Summon Warrior Demon
Summon Succubus
Summon Troll Band
Summon Banshee
Summon Troll Warband
Summon Fell Dragon
Summon Demon Prince
Summon Riders of Doom
Summon Stone Golem
Summon Greater Stone Golem
Summon Stone Guardian
Summon Earth
Summon Greater Stone Guardian
Summon Wildling Spiderriders
Summon Earth Elemental
Summon Earth Lych
Summon Stone Hurler
Summon Obsidian Guardian
Summon Golem Army
Summon Golem Horde
Summon Earth Dragon
Summon Living Mountain
Summon Fire imp
Summon Fire Shrill
Summon Living Bomb
Summon Fire Serpent
Summon Fire Lych
Summon Fire elemental
Summon Fire Dragon
Summon Aspect of Fire
Summon Host of Angels
Summon Paladin
Summon Lesser Treants
Summon Angel of Death
Summon Archangel
Summon Ancient Treant
Summon Dawn Dragon
Summon Seraphim
Summon Wolves
Summon Water Shrill
Summon Yeti
Summon Slag Pack
Summon Ice Elemental
Summon Giant Slag
Summon Water Lych
Summon Water Elemental
Summon Water Dragon
Summon Wintersmith

Summon Mire Skath
Summon Berzerker Demon
Summon Wood Elves
Summon Dragonrider
Summon Pioneer

Summon Ghost Infantry
Summon Ghost Riders
Summon Ghosts of All

Summon Amaterasu

Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 8:38:13 PM from Elemental Forums Elemental Forums

Good looking list.  A few more possibilities

  • Summon Animated Swords
  • Summon Animated Armor
  • Summon Ent (can cast entangle)
  • Summon Gnomes (very high dex/dodge)
  • Summon Great Wyrm (MoM style)
  • Summon Fire/Storm/Earth Giant (shoots element)
  • Summon Peasant Rabble
Reason for Karma (Optional)
Successfully updated karma reason!
February 5, 2012 11:27:28 PM from Elemental Forums Elemental Forums

Snathi

 

Sorry about your mate.

And your children.

And your pets.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 2:34:50 AM from Elemental Forums Elemental Forums

Quoting Rhadagast,
Good looking list.  A few more possibilities


Summon Animated Swords
Summon Animated Armor
Summon Ent (can cast entangle)
Summon Gnomes (very high dex/dodge)
Summon Great Wyrm (MoM style)
Summon Fire/Storm/Earth Giant (shoots element)
Summon Peasant Rabble

Animated Swords - nice. But we will call it animated weaponry instead, and make it summon whatever is your currently highest available weapons.

Animated Armor - It's a bit meh. I'll think about it.

Ent - we have treants.

Gnomes - We have these in a planned faction

Great Wyrm - We want to use the Abeix model for this (he's the snake sticking out of the chasm in a wildland). But the model has some serious limitations currently. We are keeping an eye on it.

Giant shooters - we have a stone hurler. Will add a storm giant, but not a fire giant (fire is melee glasscannons)

Peasant Rabble - Meh. Nothing magical.

 

Also added Summon Impure World Ressurection for your end-game champion summon spell.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 2:52:50 AM from Elemental Forums Elemental Forums

Quoting ErikCurre,
To elaborate on my above ideas, here's some special abilities: pestilence demon - plague bite, can poison units by biting them, harpy - sonic screech, causes units to become immobilized with fear and suffer initiative and / or movement penalties, liche - mana drain, steals mana from spellcasters, ghoul - sickly aura, steals a small amount of up from all units adjacent to the ghoul, phantom - soul bind, temporarily paralyzes a unit, reducing its movement to zero, undead dragon - rotting breath, acts like acid causing susceptible items (maybe those made of wood or leather) to rot and become useless

Pestilence Demon. Added

Liche - added, but drains hitpoints instead. Weak against high armor. Cannot attack elementals.

Ghoul - too similar to a zombie, which is going into a faction

Phantom - the banshee does this

Undead Dragon - Added Ghost dragon instead. Love the ability. Wrote down: melts leather armor completely, and reduces wood weapon damage by 50% (clubs, bows, spears)

 

 

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 2:53:12 AM from Elemental Forums Elemental Forums

I suggest the ability to summon Devil Deer, that stalk the sovereign from a distance. They don't necesseraly do anything, but are creepy.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 2:57:41 AM from Elemental Forums Elemental Forums

Difficult to implement, but I like the concept.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 4:35:31 AM from Elemental Forums Elemental Forums
I'm glad you liked my ideas. This mod excites me. It will add such a great layer of depth to the magic system! Can't wait to see how you tweak the game models to actually implement all these creatures. FE is lucky to have such talented modders.
Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 9:52:32 AM from Stardock Forums Stardock Forums

Great ideas on the forum:

 

To expand on a few:

(a)Since you have something to melt leather armor - how about the other side of the coin - Rust Monster?

     (1) Melee attack has %chance to destroy unit metal weapons and armor

     (2) Magical weaponry and armor has lower % chance to be destroyed

(b)Vampire (/or Dryad?)-

     (1)Mesmorize/(Kiss) - Melee attack on unit % chance to change alliegance of unit for remainder of fight (if unit lives - reverts at end of combat)

     (2)Fear/(Hypnotized) - Melee attack has % chance to root/paralyze unit

     (3)Will only exist/travel in wooded squares (vampire would need protection from sunlight, Dryad would need tree)

(c)MetalFiend

     (1) % generated every time someone develops a metal mine (new mine, new tunnels)

     (2) Every turn (or group of turns) left unmolested has % chance of destroying resource (raze?)

     (3) Immune to non magic weapons

     (4) Does not leave mine

 

Anyway, I'll see what you think of these ideas (and if the restrictions on some of these work) and post more.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 10:09:54 AM from Elemental Forums Elemental Forums

Summon Mushroom Pack

- Mushroom Pack explodes causing posion damage to all squares around them.  Posion ticks 5 each turn unless resisted. Unit has low HP and moves 4 squares. 

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 10:18:45 AM from Elemental Forums Elemental Forums

Mushroom Pack sounds more like a Life Spell. We do have a Noxious Cloud that will do basically the same thing. 

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 10:41:55 AM from Elemental Forums Elemental Forums

Quoting AM_Shark,
Summon Mushroom Pack

- Mushroom Pack explodes causing posion damage to all squares around them.  Posion ticks 5 each turn unless resisted. Unit has low HP and moves 4 squares. 

 

Quoting seanw3,
Mushroom Pack sounds more like a Life Spell. We do have a Noxious Cloud that will do basically the same thing. 

 

How about Summon 6 Pack?

-6 Pack makes everyone within one square slightly drunk, then enraged that there is no more beer to go around...

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 10:46:19 AM from Elemental Forums Elemental Forums

Summon 6 Pack: +1 to Strength, -1 to Intelligence. All female models get 50% more polygons, some guys too. 

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 10:55:30 AM from Elemental Forums Elemental Forums

Summon Swampthorns

-thorns Immoblize unit for 2 turns.  Thorns life leach x HP per turn returning leached life back to the caster.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 11:31:56 AM from Elemental Forums Elemental Forums

Summon Wisp (or Will o' Wisp) : When adjacent to any enemy, that enemy has a 50% to become enthralled and lose its next turn.  Att: 0, Def: 0, Dodge: Something High, HP: 50 -ish

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 11:32:25 AM from Elemental Forums Elemental Forums

Quoting AM_Shark,
Summon Swampthorns

-thorns Immoblize unit for 2 turns.  Thorns life leach x HP per turn returning leached life back to the caster.

I'll have to modify it to fit spell mechanics.

Vampiric Snake - Each time it hits an enemy in melee, it gains +1 Leeched Health. By using 3 Leeched Health, the snake may Heal a friendly champion. By using 5 Leeched Health, the Vampiric Snake explodes, killing itself, but casts Heal on all friendly units.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 11:34:06 AM from Elemental Forums Elemental Forums

Quoting mqpiffle,
Summon Wisp (or Will o' Wisp) : When adjacent to any enemy, that enemy has a 50% to become enthralled and lose its next turn.  Att: 0, Def: 0, Dodge: Something High, HP: 50 -ish

Doesn't work with the mechanics. What we can do is trigger stuff when attacked, or when attacking. But we already have summons doing stuns on attack and defense.

I like the creature though. I will think of something.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 11:49:23 AM from Elemental Forums Elemental Forums

Enchant Blood Thrall - the caster plucks up a random peasant and infuses them with death magic to make them utterly loyal. The potent magic in their blood is unleashed when spilled for the benefit of the caster or other allies.

Ability - potent heal spell that either kills or seriously wounds the blood thrall, essentially making them a bipedal health pack

 

Add an odd hue to a peasant model and your good. For added coolness, make the spell require a city as target and drop the population by 1 on summoning.

 

Conjure Celestial - strange magical constructs reminiscent of elementals but forged of obscure star-magics, Celestials are deadly in combat not only for their skill in battle but because to strike them with a weapon is to risk setting loose strange energies.

Ability - maybe a Starfall ability that is essentially a direct damage spell. Passive ability - "chaos" spell or equivalent applied to attackers with a % chance depending on celestial's power (if you wanted lesser/greater versions)

A recolored air elemental would be good for this, I bet.

Reason for Karma (Optional)
Successfully updated karma reason!
February 6, 2012 12:00:17 PM from Elemental Forums Elemental Forums

Quoting Heavenfall,

Quoting mqpiffle, reply 21Summon Wisp (or Will o' Wisp) : When adjacent to any enemy, that enemy has a 50% to become enthralled and lose its next turn.  Att: 0, Def: 0, Dodge: Something High, HP: 50 -ish

Doesn't work with the mechanics. What we can do is trigger stuff when attacked, or when attacking. But we already have summons doing stuns on attack and defense.

I like the creature though. I will think of something.

Can you set it up such that it can only be summoned within 1 tile of target enemy, and as such it acts like a flanker so adjacent units can only move 1 tile per round.  Maybe it casts a spell which slightly reduces initiative or accuracy for the next round as well?  Just some thoughts...

Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108433  walnut3   Server Load Time: 00:00:00.0000672   Page Render Time: