Hello again,
Just got through playing again, amid all the game crashes, and had a few more suggestions. Here you go;
Outposts should provide some protection for troops stationed in them.
I am finding that none of my cities are able to reach level five because of a lack of food. I even built one next to a special resource that provides grain. Needs to be addressed.
Could have more types of buildings for your cities. Building your cities up is part of the fun.
New units should not appear outside of the city unless it is full already.
Turns should not end automatically unless all units have acted or defered. I am finding that when I move one unit, the turn ends without other units getting to act.
The Hiergamenon needs to define each unit and their abilities and weaknesses. I am finding that only a few units need be made as there is no benefit to using the weaker types.
Upgradeing my infantry is too high in cost. A squad of five defenders had a cost of 7700 gildars to upgrade their armor, and that is in a city with an armorer.
The ability to join smaller squads into larger units once the ability is unlocked.
I have noticed that units are moving behind one of my cities which is up against a mountain. There are no squares for them to enter, but they do anyway.
I have noticed that enemy cities have multiple gaurdians whereas my cities only have the option to build one. Why?
That is all for now, will post more as I think of it.