At the moment (and, pretty much, all throughout WoM and FE) there're two effective city layouts and that is all. There's no real design to it, just follow these layouts and you're done.
These layouts are:-
Main Layout: The Snakey City
This is where you loosely (ie. either diagonally or just connecting one by one) each building along a corridor-esque path, in order to connect up to other resources within your zone of control AND to make a superfast-highway city to facillitate quick troop movement.
There is no reason not to do this for any city, except for one possible one I'll be putting below.
What this provides is:-
- A nice fat zone of control (speaking as a strategic term). You've heard of controlling the centre of the field? That's what this does.
- An expansion of your natural zone of control, which gives you access to more resources and pushes monsters off.
- A superfast highway for your units to travel down, which can be useful when you've got your capital stretching across 10+ tiles.
However, this design is HORRIBLY UGLY. Seriously, has anyone ever seen a city that looked like this? Real world cities are more often shaped like a circle-hub. It wouldn't be so bad if it wasn't for the simple fact that designing your cities differently makes them less effective.
How to Fix This...
Provide bonuses for surrounding city tiles with other city tiles (prevents snakey design, at least), or make it so that units have to move on city tiles the same as road tiles, whilst still taking up a slot. Don't let building cities like this expand your natural zone of control, either?
Defensive (Secondary) Layout: The Roadblock
This is where you plug a chokepoint with your city by building in such a way to prevent any units to get past. Can be hard due to the fact that mountainsides can currently be walked on but not built on, but is certainly useful when placing cities in the middle of peninsulas etc.
What this provides is:-
- Preventation of enemy getting past during war.
- Stops neutral troops getting through.
- Prevents enemies ravaging your nice juicy economic cities.
- (I think) Prevents enemies colonising where you have yet to get pioneers to.
In terms of economic and movement efficiency-wise, this is still inefficient compare to the Snake model of city design.
I have literally zero problems with this form of city design. I quite like it, in fact.
Your Opinion
So, let's hear it. How do you feel about the current mechanics of city layouts? Do you use these or different ones?