[AI][.76] AI Capitalizes on Resources

By on January 27, 2012 2:33:24 AM from Elemental Forums Elemental Forums

seanw3

Join Date 12/2007
+141

 Overview: The AI seems better than the last version of beta. We seem to be at a point where the AI understands how important a resource rush is. It reminds me of the first time I played GalCiv2 and got only 10 out of 200 planets before the AI had colonized them all. That is a good thing, except that the AI factions are not at war with the creatures, so they can take everything without winning it. My other mistake, even if they did have to fight them too, was trying to clean areas out for loot without bringing any pioneers to make outposts along the way. I lost alot of good opportunities. 

 

 

Starting Area: I seem to have fallen into a magic based start. I have Lady Irane with Fire, Air, and Life. The other two heroes are of high intellect but have otherwise very low stats. Since I can assume this time will be harder to level, I had better choose Path of the Mage for all three and use regular troops to be my defense. My city is only a 4/2. This was a setback, but I am right next to a Fireshard, Wheat, Iron, Ancient Temple (+3 mana per turn!), and Scenic View. I will have no problems specializing in magic. Especially since one hero has Water and the other has Earth. I wonder is all this was designed or if this is just a lucky start. Either way, specialization seems to be much improved for this particular game. 

 

 

 

 

The AI: Capitar sent out a suspiciously early pioneer by itself (lower group). I decide to let this play out since i have no idea where their capitol is. 

 

 

 

 

The XP Nerf: I just love the new XP system. Getting the first few levels seems easy, but important. Then you hit the level 4 wall and you get desperate. This image here is of me fighting a pretty large army of darklings. They were all over the place when I started, made for some good early fights.

 

 

 

 

Creature AI: Air Elementals are using their spell to knock down all my units. It took me several rounds to ever get a hit, but eventually Lady Irane got a crit and the game was over. Nice to see a battle that has a very unique tactical situation. If there had been two of those damn things I might have lost really bad.

 

 

 

 

Cities: Although the AI doesn't often attack cities until much later in the game, I decided to make my only city impenetrable. That is a fire wall that does 15 fire damage at the beginning of combat. I am pretty safe in there. This time my city really feels like it echoes my specialization into fire magic and magical buildings. Nice job.

 

 

 

 

 

 

Deadly Alliance: This is proof that the AI has been expanding so well because it can walk right through creatures. I wondered how they expanded to 15 cities and outposts before I got my second one out. I can handle this as a tester, but it means I will have to slay any pioneers near my lands. So be it. I am impressed at how quickly they expanded on Challenging. By the time I saw what was happening it was too late. Nice to see some aggression. 

 

 

 

 

Expansion: The AI took every settling position on the map. My choices were war or defeat. I chose to claim this undefended village for my own and rush buy pioneers to be able to capture all the shards in the area. This time Tarth will have a colonial empire in the vast deserts of this forsaken realm. 

 

 

 

 

Tactical AI: The AI is using my unit designs from previous games. It excites me to think that by virtue of my perfect units, the AI will be harder to beat and thus challenge me to make even better ones. In this case the AI happened to see my main army coming for an outpost and apparently got some fast units there before I could attack. I am on top there with the mantle of fire spearmen and Lady Irane. The AI used its +3 to Initiative and Moves to charge past my spearmen and kill off my archers. It then used its Katars (very fast and mobile mounted archers) to cripple one of my hero. Later, their regular archers fired at my spearmen. A smart move as any successful hit on them does 4 fire damage with melee. Once I was able to cripple their archers and protect mine, the enemy was devastated by my Fire imbued Spearmen. The AI fought well, but I was using some powerful magic to give me the win. The battle was quite beautiful to watch and rather exciting. This gives mt alot more faith that the AI can make a formidable opponent some day. Keep up the great work and please keep my designs available to the AI. That is just genius at work. 

 

 

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January 27, 2012 5:01:14 AM from Elemental Forums Elemental Forums
+1 karma for the great post. This is the kind of stuff I like to see: in-depth explorations of beta experiences through gameplay examples and nice screenshots. More please! Glad to see that the beta is improving, sadly I didn't order WOM until December 2010 so I can't join the beta yet. Been enjoying all the feedback posts though!
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January 27, 2012 6:38:59 AM from Elemental Forums Elemental Forums

If possible, I think the AI should use unit designs that have proven effective over time from an _online_ depository

I say this because it would be exceedingly strange for the AI to be slightly crippled if a player did not bother to design units (or designed poor units, through no fault of their own, simple inexperience)

Perhaps tie that to either a checkbox on game creation, or an AI difficulty setting for those who wish to avoid hyper-optimized builds.

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January 27, 2012 7:13:26 AM from Elemental Forums Elemental Forums

nice post sean!

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January 27, 2012 11:14:29 AM from Elemental Forums Elemental Forums

A great ides would be mod packs that include a user's best unit designs. Heavenfall's Expanded Factions for example would include a whole mess of unit designs. I am a little worried that race is also being copied, but I can't tell yet. 

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January 27, 2012 11:36:50 AM from Elemental Forums Elemental Forums

Concerned that the AI goes through monsters.  I can't imagine that was intended.   What difficulty are you playing on?  World & AI difficulty.

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January 27, 2012 11:42:46 AM from Elemental Forums Elemental Forums

Challenging for world and AI. Medium map. Each tile represents hundreds of square miles of land so it makes sense to be able to sneak through them it you can make it to another tile. But this group actually stayed on the tile and the creature also did not attack. I am going to report it later today. There were a few things like this I have yet to bring up. 

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January 27, 2012 11:55:00 AM from Elemental Forums Elemental Forums

I don't know if the AI is moving through units.  I had a game where I moved a scout unit into the fog of war only to have it land on a monster unit after I ended turn.  I got the "Attack" dialog and Auto Resolved (i shoulda died as the scout has no attack or defense), but the battle didn't happen.  The scout and the monster ended up on top of each other.

After that, the end turn button was disabled and so I had to kill the game.  Of course, my internet connection also bit the dust last night (router died), so I couldn't report it.  I'll see if I can get the save working and if it's reproducible.

But it does look like there might be a bug where if you move a unit with multiple moves into the darkness and it lands on a monster, there might not be a battle.  And that might be what you're seeing in that screenshot.

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January 27, 2012 12:13:57 PM from Elemental Forums Elemental Forums

If the AI and the monsters aren't fighting that would definitely have to be a bug...

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January 27, 2012 12:50:46 PM from Elemental Forums Elemental Forums

Quoting Sarudak,
If the AI and the monsters aren't fighting that would definitely have to be a bug...

I'm seeing the AI fight monsters, but I'm not sure if the monsters are fighting the AI.  Brad/Derek, can you confirm?

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January 27, 2012 11:51:06 PM from Elemental Forums Elemental Forums

In regards to the monster and the settlers on the same patch. That has happened to me too. What happens is if you select a tile to move to and the monster selected it also then you both wind up in the tile. It doesn't automatically start a fight if you are both in the tile by accident. Only if one of you attacks the other does it start a fight.

coincidentally if this happens you have to move outta the tile to start the fight with the monster. You can't engage with you both stacked on the same tile.

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January 28, 2012 12:02:08 AM from Elemental Forums Elemental Forums

Quoting Mtrixis,
If possible, I think the AI should use unit designs that have proven effective over time from an _online_ depository

Cool idea. +1

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