Agree with RFHolloway, a basic sense of how tough the residents of a 'cave' are can be gleaned (Roleplay-wise) from the surroundings, etc., So a general indicator, like the overmouse shield is great. However, more precise info about the 'cave' residents should come from 'rumors' 'quest info' etc., and from a unit with scouting skill. I suppose some opportunity to attemt to withdraw after entering ('hasty retreat') might be nice. However,the 'rear guard' should be at risk.. no free-be exiting 'cave.' And the cave should definately NOT dissapear because the player withdrew. It should remain in play...with, perhaps, a higher level of readiness... (smile). Choices, decisions....