Oh god!
I need to learn Havoc. Today.
I would appreciate a quick tutorial on loading a basic unit designs from FE or WoM and then I can just go on Youtube, I assume, and watch some example videos to learn the rest. That is just too cool to let you have all the fun.
This is the first step: getting the models out of the game.
https://forums.elementalgame.com/399409 You'll want to acquire 3ds Max 2010 32-bit, and Maya 2010 32-bit, and havok content tools 32-bit version 7.1 (do NOT get 2010). Also, 3d ripper DX, version 1.8.1.
If done appropriately, it should net you one model ripped from the game with UV maps saved. I would recommend starting with a sword or something non-animated to understand the process. Then, when you want to bring a 3d model you've modified back into the game, go here:
https://forums.elementalgame.com/401142 install it, and follow the instructions as far as you can, then send me an e-mail when you can't.
Let's just be clear about one thing, and I don't want to discourage you because I believe the investment is worth the time, but... there is nothing "quick" about this. I can say that, once learned and set-up properly, export/importing models is minutes work. You're looking at hours for your first stuff.
Edit: just so you understand what the different programs will do. Havok content tools allows you to view models on their own from elemental. 3d ripper DX rips them from havok content tools (the preview tool). 3ds max allows you to import the rip, and export it to maya. Maya allows you to export a model back to havok. Full circle, baby.
3ds max can also be used to export to havok, but I recommend against it. Sooner or later you'll want to export something that is animated or bound to a skeleton, like a head model, and then you'll need maya. So might as well use it from the get-go.