Some ideas :
After each death, the hero has a X% chance of fying. The "X" would be the number of wounds.
OR
Each wound is from a category : light, moderate, severe, vital. When a champion gets a wound, you roll a dice to know what category the wound will be (0-40% light, 41-70% moderate, 71-90% severe, 91-100% vital), then you roll a dice to choose a pick in that category. In the vital wounds there would be "Permadeath", or even "returns as a ghost and whant to take revenge of that mad sovereign that let the champion being killed".
Moreover, each wound already taken would add 5% to the initial die roll. So the more wound, the deadlier they are.