Add more enemy/monsters (much, much more).
Example:
Knights order ( 1 unique knight order for each faction): Kingdom of Altar > Knights of the Red Rose, Empire of Kraxis > Legion of Doom. Wizard order ( 1 unique wizard order for each faction): Empire of Kraxis> Wizards of the Hell Fire.
Undead footman
Undead soldier
Undead warrior
Undead archer
Undead crossbowman
Undead legionary
Undead paladin
Undead champion
Undead hero
Undead grave guard
Death knight
Black knight
Grave swarm
Bone giant
Liche
Spectre
Zombi
Ghoul
Wraiths
Shade
Wights
Wights cavalery
Bone drake
Skeletal dragon
Necromancer
Vampire grunt
Vampire
Vampire count
Vampire Lord
Dread Reaper
Giant warrior
Giant champion
Gargoyle
Spellbinder
Barbarian horse archer
Barbarian berserker
Barbarian warrior
Barbarian slinger
Barbarian
Barbarian shaman
Djinn
Slaver
Slave master
Slave pesant
Barbarian Chieftain
Barbarian hunter
Beastman
Beast master
Mystic
Manticore
Barbarian monk
Darter
Wolf Rider
Butcher
Beetle Rider
Wywern Rider
Barbarian slayer
Deathclaw
Scorpion swarm
Fallen paladin
Unholy knight/warrior
Shadow runner
Shadow warrior
Harpies
Night guard
Lizard rider
Executioner
Bladedancer
Spider rider
Spider master
Succubus
Black priest
Hell hound
Chaos deamon
Chaos knight
Basilisk
Black dragon
Black dragon rider
Black drake
Black drake rider
Chaos deamon lord
Magician
Warlock
Bat swarm
Fell bats
Deamon horrors
Assassin
Dreadlord
Black guard
Sorceress
Witch elves
Dark pegasus
Bandit knight
Bandit Halberdier
Bandit Slinger
Nymph
Druid
Iron maiden
Slinger
Rogue
Dragon Sky Rider
Drake Rider
Halberdier
Herbalist
Hydra
Hydra rider
Wyrm
Great wyrm
Phoenix
Knight deserter
Deserter faction group
And add other races/faction like: undead, nomads/barbarian, lizards, high elves, dark elves chaos dwarfs etc for more FANTSY felling/setting.
Also we need more items( I seen almost all items in this beta). Add maybe ultrarare and legendary items(with many stats bonus ,skill/ability bonus etc)
Tactic battle now is to fast and to easy. At 15-20 lev my hero can solo kill whole army(70-80 units). Ewom tactic battles are better ( I can shot for 2-4 rounds before close fight start, now in FE beta 1-3 champion in first round can kill 1-3 enemy squad/units. Its almost real time fight). Champions are too powerful ! Maybe battlefiled must be bigger ? Range units(add maybe arrows/quivers items for range units, example piercing arrow +2 dmg, fire arrows with quiver>fire dmg +2) and magic now is uselles(spell cost in mana are to high/ regen mana 2 slow)... close fight champions/units are much better(we need balance here).
p.s
sorry for my bad english