I'll second Steven's comment above. All of Stardock's folks have been genuinely good, mature, and helpful people who've been unbelievably gracious with their time and their efforts towards making the best game they know how to make. I'm optimistic about having Kael and Jon working together, and I think the design and function of Fallen Enchantress looks great so far, I'm also excited about the immersion that will come from having a good fiction author full time on staff. As a builder/turtler, specifically, the idea of randomly generated tech trees, tile yields, and unique levelups for cities are wonderful additions to the genre that push the community as a whole forward.
I've frankly been amazed at how open Frogboy has been about every aspect of how he runs his company, from his technical decisions to his programmatic ones; he's been uniquely forthright about where he's going, which is something that is...well, honestly, it's a little weird, I mean, OTHER companies read these forums too, and it's not like there's a book out there about how to run a software company. I digress.
I'm also pleased and thrilled by the sense of community that is engendered on the boards by and large. CariElf, BoogieBac, Jafo, and so many other great minds and kind souls regularly frequent the forums trying to do the best they can to keep a sense of community within this game.