I can already see I will have to eat those words. But right now the beta AI is getting wasted due to lack of wins against monsters. They just don't level well.
Now that I have an idea of the hero system, I plan to make some really nice artifact curses for the endgame of a herocentric empire or kingdom.
I want heroes to unlock maybe three times more quests and lairs via unlocks from unique building upgrades that come from this mod.From quests and lairs the player will get unique techs and special Paths that are full of traits all the other nations will be envious of.
The regular army will get nerfed by the same buildings that unlock the quests and new heroes. An equitable trade off and interesting choice.
I am thinking of having a city level cap of 3 but letting the capitol go all the way to 5.
Diplomacy, assuming it becomes something awesome to have, will get lots of bonuses from this kind of strategy. All the other nations will see you as quaint and docile, allowing you to take a Geneva style approach to other nations. You will get many diplomatic quests that involve destroying a ring or escorting a bride that will ensure peace in the realm. I want this mod to give more story and immersion to the player, while also playing significantly different than any other path to victory.
I really hope the Quest Victory is open to modding. I want there to be at least a few quests that will end the game in your defeat or savory victory. Good thing I can spawn anything anywhere and everywhere should you lose the last quest. Think Oblivion only bigger.