Hello!
With this post I would like to share my painful experience with Elemental: War of Magic, and talk about some big issues of this game, which as of v1.4 haven't be solved.
I had been really excited about this game since the first announcements, and I really want to like this game, but some big problems prevent me from enjoying it.
Big issue #1: the enemy AI. The enemy AI in this game is broken; the game is to difficult, to the point of being unplayable.
It's mind boggling to me to read some people still say that the AI in this game is to easy, even on ridiculous setting. What game were they playing?? What I experienced so far suggests the complete opposite.
I tried several sandbox games against one enemy AI, with different settings:
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Usually, I play a “good” sovereign and the AI plays an “evil” sovereign.
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I Tried different combinations of difficulty ranging from normal to novice, for the world and for the enemy sovereign..
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I Tried all world sizes, from tiny to large.
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I Tried all pacing settings.
The result is always the same:
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The AI faction power grows at a rate much higher (at least 5x) than mine . (By the way, what is faction power and how is it calculated? I found no clear explanation in the manual, nor in the forums)
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The AI spams cities and “boxes” me; and it does it so efficiently, it looks like it's able to see through the fog of war.
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The AI is able to develop strong units since early in the game.
Let me repeat myself for the sake of clarity: all this happens on all difficulty settings from novice to normal, and I have v1.4 installed. I didn't even dare try harder difficulty settings.
I applied several tips I found on the forums, like developing tech trees efficiently, exploring to find new resources, construct towns and buildings intelligently, but it was all useless; the enemy AI is too overwhelming. At least at the novice and easy setting, I would expect the AI to be a pushover, regardless of how badly you play; that's commons sense in AI programming.
Here's what I would like to know: I am the only one experiencing those great AI issues?
Big issue #2: Magic. The magic mechanics seem quite undeveloped, as a result it's pretty much worthless:
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It's too slow to develop
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There are too few attack spells
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Most spells require mana to maintain, but mana is a pretty scarce resource.
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You can use battle spells only if your sovereign takes part physically in the fight
It seems to me that the only effective strategy in this game is to find some iron mines and develop the War tech tree until you are able to build heavy armoured, battle axe wielding troops. That's it. The Magic tech tree can be happily ignored. This gets boring soon. This is not what I expected from a game that has “War of Magic” in its name.