Stardock Closed for the Holidays
Jan 5, 2015 8:45

Stardock's offices will be closed in observance of the holiday season from December 19th until January 5th, 2015.

During this time there will be a delay in answering support tickets, so we ask for your patience during the holiday period.  While we will keep tabs on the tickets during the break, we will respond to them as quickly as possible upon our return.  

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Elemental: War of Magic 1.4 Changelog

By on September 27, 2011 1:43:22 PM from Elemental Forums Elemental Forums

Island Dog

Join Date 06/2003

Yay! Elemental v1.4!

+ Max army size reduced from 12 to 6 units
+ Tech multiplier reduced from 1.5 to 1.3 (faster research)
+ Higher level monsters will spawn later in the game no matter what
+ AI smarter about targeting in tactical battles (not always the "toughest" unit)
+ AI more generous about imbuing their champions
+ AI more likely to choose guardians on city upgrades
+ Fixed bug that resulted in the AI not reliably learning higher level spells
+ AI more greedy when demanding tribute
+ Fixed bug from 1.4 beta 1 that caused units not to automove.
+ Fixed bug where if the AI hated everyone they would still say they're handing their kingdom over to (blank)
+ City Hubs store more population
+ City Hubs provide less zone of control by default
+ Increased # of turns on many improvements from 1 turn to 3 turns
+ Embassies are no longer an unlimited improvement
+ Fixed strange noises quest to have an illustration
+ Fixed the train unit window UI where the unit costs were messed up
+ Named the dog unit's default name from "dog" to "Annie" in honor of Paul Boyer's dog (the dog is visually based on Annie)
+ New title logo
+ Vastly reduced the cost of a non-aggression pack
+ Teleport spell cost increased from 40 mana to 250 mana
+ New flavor text added
+ Reduced the value of monuments to the AI
+ City Guardian units buffed. They're much more powerful now, correspond with city level 



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