[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: R1041 [Rebellion 1.1]) | Update 18-03-2012: SoGE R1041 released

By on August 31, 2011 7:56:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

SoGE-Team

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NOTE: For access to the most up-to-date version of SoGE for Rebellion, please sign up here.

Sins of a Galactic Empire (SoGE) R1041 release for Sins of a Solar Empire: Rebellion 1.1
A Star Wars total conversion mod for Sins of a Solar Empire
27-01-2013

TEAM
=============================================
Evillejedi (Models, textures, ship stats)
Lavo (Ship stats, abilities, rigging, maps, interface icons)
NovaCameron (Planets; models, textures, and stats)
Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])
Warb_Null (Models, textures)
Zoommooz (Tech tree additions/editting)
Evaders (Swrebellion.com Web support and general debugging)
sloosecannon (Coding, general debugging)
Chimaera (Ship stats)
Ozwolf (Interface icons)
Ludo Kreesh, Pedro (SW Music)
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!

CREDITS
=============================================
GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)
myfist0 (Modeling and texture assistance and other insight)
Snowba11 (All of the premade maps; save Interconnected/Interconnected Trio)
Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)
Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)
NomeMD (Sentinel model and icons)
the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE, and help with the VSD II model)
Arvis Taljik (Malevolence's textures)
KrdaxDrkrun (All non-vanilla missiles and explosions are originally or were modified from his mod TotalEffects)
ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)
MrPhildevil (Interface icons)
Drone04 (Mon Calamari Heavy Carrier's original concept art)
dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)

Probably some other people we are missing, thanks.

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593
Revision Log: http://forums.swrebellion.com/viewtopic.php?f=589&t=27924
Moddb page http://www.moddb.com/mods/sins-of-a-galactic-empire
Steam community page http://steamcommunity.com/groups/soage
Sins forum http://forums.sinsofasolarempire.com/411648
Wiki http://sins-of-a-galactic-empire.wikia.com
IRC #SoGE @ irc.coldfront.net

COMPATIBILITY
=============================================
Sins of a Solar Empire: Rebellion 1.1

Download Links
=============================================

Mediafire (in parts; requires 7-Zip to extract):
http://www.mediafire.com/download.php?5wrogt5akh2xu20
http://www.mediafire.com/download.php?ampc97erp9oueps
http://www.mediafire.com/download.php?w331z414g2a1f43
http://www.mediafire.com/download.php?27tay7yfccuyhr8
http://www.mediafire.com/download.php?bnoluhg9bgjakkk (Extract this second, overwrite when prompted)

Depositfiles:
http://depositfiles.com/files/bvowumnz3
http://depositfiles.com/files/c89690lw7 (Extract this second, overwrite when prompted)

Uploaded:
http://ul.to/87o6x1m7
http://ul.to/njgqmb5x (Extract this second, overwrite when prompted)

No non-Moddb mirror is currently avaliable for R1041.

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December 23, 2011 12:54:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
The reason Zeta can't figure out what ship that Mon Cal I posted was is due to the fact that it doesn't have an official image to date. Tis Warb_Null's rendering of the Mon Calamari Heavy Carrier.

Ah, I should have known she was one of Warb_Null's excellent Legacy era interpretations.

I don't particularly care for the Legacy era, it hasn't been well thought out, and save the Pellaeon-class Star Destroyer and the larger Imperious-class (the writer admits that he made a mistake in naming both the Imperious and a Pellaeon-class the same name, which is why I like to call her a Pellaeon II-class Star Destroyer or Pellaeon-class Star Battlecruiser), I don't like any of the ships from the era.

I have a tendency to ignore ships that are either just names, like the Strident-class Star Defender, the Rejuvenator-class Star Destroyer, and the Turbulent-class Star Destroyer, or just images, like the numerous unidentified ships from Dark Empire.

On the subject of the Strident-class Star Defender, the length estimation, based on the comparison between the Galactic-class battle carrier and the Strident-class in the novel Betrayal, is so ambiguous that it really isn't a reliable estimation. I personally envision the keel length of the Strident-class to be no less than 10,000 meters, in order for the Strident-class to be classified a Star Defender, due to the fact Corellian Engineering Corporation is known to produce small capital ships, and the Viscount-class Star Defender, produced by Mon Calamari Shipyards, is smaller that an Executor-class Star Dreadnought.

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December 23, 2011 1:41:13 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Zeta1127,
I don't particularly care for the Legacy era, it hasn't been well thought out

I agree. To be fair, I'm not a fan of the Vong as a whole, though the 130 ABY era is even worse, and is just plain awful in my opinion.

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December 25, 2011 12:58:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

A productive start to the day.

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December 25, 2011 2:56:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
A productive start to the day.

I'd say. Those Vong ships are really something else to look at (is that a miid roik?). Too bad there is no way to make a single ship use different textures like planets do, would be cool to see a fleet of them with slightly different coloration.

Quoting Lavo_2,
I agree. To be fair, I'm not a fan of the Vong as a whole, though the 130 ABY era is even worse, and is just plain awful in my opinion.

I just pretend anything after the New Jedi Order doesn't exist.

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December 26, 2011 7:06:10 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Maybe the story isn't all that great but I do think the ships from the Legacy era look great. Have a look at this EaW mod. http://www.moddb.com/mods/legacy-era-mini-mod

Legacy can look quit good

 

I also want to set one thing straight, that mon cal heavy carrier was made by me but it is not my design. It is based on concept art by Drone04 http://drone04.page.tl/Hi_rez.htm   Credit where credit is due, right

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December 26, 2011 9:05:21 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
I'd say. Those Vong ships are really something else to look at (is that a miid roik?). Too bad there is no way to make a single ship use different textures like planets do, would be cool to see a fleet of them with slightly different coloration..

They're nice, though sadly most of them aren't up to par with this ship, the A-vek Iliuunu, and Miid Ro'ik, for now anyways.

Quoting Warb_Null,
I also want to set one thing straight, that mon cal heavy carrier was made by me but it is not my design. It is based on concept art by Drone04 http://drone04.page.tl/Hi_rez.htm   Credit where credit is due, right

Will put this in when I compose the credits/thank you section of the ReadMe.

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December 26, 2011 12:28:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

This my cause some hurt, but I'll ask anyway. Who are the Vong?

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December 26, 2011 4:05:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting gladiatormaster87,
This my cause some hurt, but I'll ask anyway. Who are the Vong?

These guys.

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December 26, 2011 5:33:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I worked on this thing's skin today.

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December 30, 2011 3:40:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sweet flying rocks! I'm a big fan of NJO, so getting a full NR vs Vong into a game is exciting. Too bad there isn't more source material.. would love a true LucasArts NJO-era game.

Afterwards, Legacy novels have been disappointing. And I don't even get into the Legacy comics, whole different storyline and basically undoes the entire Galactic Civil War storyline with the rise of the Sith again.

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December 30, 2011 5:29:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Evaders99,
And I don't even get into the Legacy comics, whole different storyline and basically undoes the entire Galactic Civil War storyline with the rise of the Sith again.

That's my basic problem with the way the Star Wars has unfolded after the Vong. I mean in less than 50 years you get at least 3 galaxy wide full scale conflicts (Clone Wars, Galactic Civil War, Yuuzhan Vong) that kill trillions of people, and yet the next 50 years have yet more civil wars and often pointless conflicts. I mean I know that Wars is in the title, but you'd think the galaxy would just get tired of it by now.

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December 30, 2011 5:36:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Its just like a country we have now that has to be in a state of constant war or its economy would collapse. Not to mention a few families making billions. 

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December 30, 2011 6:14:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting myfist0,
Its just like a country we have now that has to be in a state of constant war or its economy would collapse. Not to mention a few families making billions.

Well of course there would be isolated minor conflicts and the sort of influence seeking that we saw in the cold war, say a Vietnam or Iraq. But the way Star Wars goes its either World War II or the American Civil War every two decades. I would love it if they would switch to more espionage and Jedi secret mission novels that we saw before the clone wars, but it seems giant fleet battles are more popular (and I certainly can't blame people there).

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January 2, 2012 10:20:18 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It is our pleasure to announce that after years of hard work, 2.0E is now available for download.

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January 2, 2012 12:19:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

This is all thanks to Lavo, NovaCameron, sloosecannon - contributions by Warb_Null, GoaFan77, many others. Thanks guys!

Two new racees, lots of abilities and bug fixes, more maps and scenario. Pretty epic release.
And looking forward, more frequently release of patches, hopefully Rebellion expansion compatibility and more. 

For those in the beta test: you always get the most frequent development version. You do not need to redownload to play (although if you have a friend using 2.0E, you may want to do so to match checksums)

While none of the developers get paid, our SWRebellion server helps host our website, subversion repository, bug tracker, and other development tools. Consider donating to our Paypal (Paypal donate button is in middle-right of the page)

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January 2, 2012 12:38:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey guys first off I want to thanks you for your effort and I am sure that the mod will be a great thing to behold.

 

However, when I click the link it takes me to a dl of SOGE 1.0E with minidump fix.  Is that right?  I dled it and it just minidumps me.

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January 2, 2012 12:43:23 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting J808,
Hey guys first off I want to thanks you for your effort and I am sure that the mod will be a great thing to behold.

 

However, when I click the link it takes me to a dl of SOGE 1.0E with minidump fix.  Is that right?  I dled it and it just minidumps me.

 

Here's a link to the Mod page where I got mine

 

http://www.moddb.com/mods/sins-of-a-galactic-empire/downloads/sins-of-a-galactic-empire-20e

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January 2, 2012 12:46:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks, trying it out now.... can't wait lol... 15 mins to go!

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January 2, 2012 3:44:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting J808,
However, when I click the link it takes me to a dl of SOGE 1.0E with minidump fix.  Is that right?  I dled it and it just minidumps me.

While the text of the link is the correct url, for some reason the actual link had a different url, this has been fixed. Apologizes.

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January 7, 2012 3:14:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Apologies if this is written somewhere, but what ship can I use to capture neutral resource asteroids in this mod?

 

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January 7, 2012 6:24:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting tairos,
Apologies if this is written somewhere, but what ship can I use to capture neutral resource asteroids in this mod?

Check the description of the ships in the frigate build menus; the green text says whether they can or not. Full list: Gallofree transport (Rebel), Hajen (NR), Botajef Armed Freighter (Republic), C9799 Transport (CIS), and Gladiator SD (Imps).

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January 10, 2012 1:22:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey, awesome mod I have been playing it like non stop since release.

Where did you get the soundfiles for the CIS ? They seriusly make me laugh.

 

A few Bugs and issues I have noted:

 

The AI never builds starbases (Golan defense platforms), will build constructors though. (This is on highest difficulty)

Some planets seem a bit overpowered tbh, Making it a real raffle every time you start a new game.

The AI tends to not build enough research stations for higher level research such as getting the big capital ships unless it has about 8-9 planets. Instead it tends to absolutely spam broadcast centers. The holonet connection is really nice though.

Some capital ships do not have ability's up to level 10, some stop as low as 7.

The research trees could honestly do with a bit more differentiating and balancing. At the moment the New Republic have way more research boosts in the Military Tree.

The Backup shields abillity seems a bit overpowered compared to other abilities, the range on it could use a boost though.

The VIP ability seems a bit underwhelming.

Would be nice with a kind of tactical building that could regain ships shields.

The antimatter on capital ships basically never ever runs out, even without upgrades. Could probably use some tweaking.

The Vong seem a bit unfinished at this time.

 

Really great mod overall though, hoping for some updates though.

 

 

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January 10, 2012 2:02:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, and the AI seems unable to cope with a starting planet with no minerals.

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January 10, 2012 10:52:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Molkovien,
The AI never builds starbases (Golan defense platforms), will build constructors though. (This is on highest difficulty)

I've seen them build them, at times they don't. It's weird, I have NO idea why the AI does this and it isn't fixable.

Quoting Molkovien,
The AI tends to not build enough research stations for higher level research such as getting the big capital ships unless it has about 8-9 planets. Instead it tends to absolutely spam broadcast centers. The holonet connection is really nice though.

Try playing with the "Extra Planets" random maps; this gives you and the AI three starting planets (not overpowered though). This is a great boost for the AI, as it gives them more logistic slots to work with.

Quoting Molkovien,
Some capital ships do not have ability's up to level 10, some stop as low as 7.

This is intentional.


Quoting Molkovien,
The research trees could honestly do with a bit more differentiating and balancing. At the moment the New Republic have way more research boosts in the Military Tree.

What you're saying here is absolutely useless without any suggestions. Make some, I want them! Also, the NR has more shielding techs, but it lacks some firepower boosting techs and it lacks the laser range boost tech in particular. Techs are a constant WIP.

Quoting Molkovien,
The Backup shields abillity seems a bit overpowered compared to other abilities, the range on it could use a boost though.

Their range is 0 as they are meant to only work with the caster; I set them up in this way so they will actually autocast on their own, versus waiting until shields are down to autocast. I realize they aren't great either in their current implementation; I've somewhat fixed this up in the beta and will be included in a future patch.

Quoting Molkovien,
The antimatter on capital ships basically never ever runs out, even without upgrades. Could probably use some tweaking.

If you mean a non-supercap, then you're wrong, to be blunt. Get a ship with Alpha Strike, or a Jedi Venator with Battle Meditation. You will see them run to 0 antimatter at times.

Quoting Molkovien,
The Vong seem a bit unfinished at this time.

They are, unfortunately. As with all things, it's something being worked on. Trust me when I say in the past they were basically unplayable and were extraordinarily vulnerable to an Executor or Viscount.

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January 11, 2012 12:14:11 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Where did you get the soundfiles for the CIS ? They seriusly make me laugh.

To answer the unanswered question, I got most of those from Galactic Battlegrounds. There's a lot of good voiceovers from there. I think I pulled some from Republic Commando and various other games

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