I'm not sure if Derek or anyone else at SD reads this subforum, but I thought I would ask if Terrain is being considered in FE.
So far, I like the way that FE seems to be moving in terms of variety in units (abilities) and cohesion of ideas. But will the playing field still be so bland? By this I do not mean cosmetic or superficial changes towards prettiness, but rather the way that terrain matters to my empire. It still bothers me that having 5000 tiles of land in my Empire has no significant advantage than having only 500, as long as I have the same number of nodes or mines or goodies. Hills, fields, swamps, deserts, mountains -- they mean nothing but slight changes in movement rates. This tracts of land should mean something besides being merely a depository for possible shards or mines. Otherwise, this game feels like a brightly-colored space game (vast areas of functionless vacuum in which battles might take place and through which armies and supplies must be transported, small nodes of colonization) -- but without the clever help of space-lanes, warp-points, or other strategic map-making chokepoint creators.
There were many threads posted on this topic (my humble contributions from 1 year ago http://forums.elementalgame.com/398653 and http://forums.elementalgame.com/392305), but I have only seen the question of tactical battles and terrain spoken about. Is anyone, especially Derek, thinking about the strategic level?
Thank you for replying.