A lot of people have complained about there not being enough spells in FE, and that the system is to simple. However we now have universal spells, that work both on the strategic and tactical map. These are a awesome idea that adds a lot to the game and modding capabilities. I just wonder why it hasn't been taken further. Making more spells universal would add a lot of depth with little work.
There is no reason most enchantments can't function the way summoning elementals now does, so that when cast on the strategic map they last forever and have a upkeep cost. This is especially true for curses. It would be awesome to actually curse people old school, so that they suffer the effects indefinitely until they manage to remove the curse. Vindictively awesome. Of course if this is implemented then there needs to be a way to remove enchantments.I can think of two systems.
The first is a dispel system where enchantments can be dispelled by a specific dispel spell from the opposite element. So if you have a death curse on you you can remove it through use of a new life dispel spell. If your opponent is stacking life enchantments you can do the same with the death dispel. Same with fire, water, and etc. You could also add a ward spell that makes the target immune to a certain element. So that if you know that your opponent likes to say cast fireball and you have enough mastery of water magic you can prevent it with a little preparation by spending some mana yourself. This wouldn't be OP because maintaining the spell over multiple units would blow a lot of mana, you would have to have the correct magical skills, prepare it before the battle, and now your opponents strengths.
The second system would add an ability or spell to all channelers that allows them to dispel any enchantment as long as they have equal or higher mastery of the opposite element that the enchanter used. A similar ward spell could also be implemented. So to dispel or ward a curse cast by a Death Master I would have to be a Life Master or an Life Archmage. Any sort of dispel and counterspell system would add a huge amount of depth and strategy to the magical system.
Also if spells like tornado and raise land also functioned on the tactical screen it would add more depth to those spells and their spellbooks, same if say stinking mud worked on the strategic level. Being able to block enemy movements through raise land on the tactical screen would be very interesting from a tactical view point and liven up a somewhat boring magical school. Making more spells universal would add a lot of content to the game for very little comparative work. If you guys don't do i will probably try to mod this stuff in.