Elemental right now is kind of boring, no randomness, no flavor to factions and/or magic.
Research
- bring back some randomness to research
- increase cost, at a certain level all research cost the same, I'm currently at 20 turns for any research.
Factions
- Add some flavor to factions, taunts about family members, after attack destroying resources
- Create multiple profiles (good, evil, dumb, friendly, etc.) and use to randomize factions with each new game
Magic
- Ability to create your own spells ( Air + Fire, Air + water magic)
Example Fire Ball + Storm = Fire Storm
New units
- spies send to enemy cities to recon, (no recon no info about enemy cities)
- Thief, that can steal technology, money, weapons, equipment, resources from towns and resource centers
- Infiltrator that can turn enemy units to players side and redirect carvans w/their resoures to your towns
- Assassins that can hide and ambush near passing units
- Beast Master that can capture, breed, train creatures found in the wild
- Imperial Guard, to counter prevent thiefs, spies, assassins
- Magi need to research specific spells
New Buildings
- Watch towers to guard Boards, see into enemy territory, and prevent encroachment by prestige for enemy cities
- Prisons for capture units
Things to consider
- Ability to capture units
- Ability to bribe units
- Ability to kidnap other empires family members
- Ransom captured and kidnap units
Razing
- captures a random amount of money, resourses
other
- Heal spell to heal units after combat
- Bring back ability to create single units
- Ability to equip and promote units to hero's
- More interaction between your leader and heros send gifts, even marry the leader of another faction
Island Map
- Bring back boats (make them work), land only maps are just boring.