I've started a game to test out 1.3 and already stopped playing because of a bug.
It seems my armies are getting some damage AFTER the combat is over. I don't know if that's supposed to happen, but I guess it should at least give you a notice.
I've started with the perk to start with the 2 guardians for a faster early game (since Janusk is gone). Then I got into my first combat with a bandit.
One of my guardians attack the bandit for 2 damage and is retaliated for 2 damage. The other attacks for 2 damage and kills the bandit. But in the combat resolution window it says the first guardian received 3 damage instead of 2 and died (he was alive when the battle was over).
So I shrugged. Maybe it was a fluke. Onwards I got a bow from some abandoned camp and a quest to kill an evil alchemist from random events. I attack the evil alchemist and now my guardian and sovereign are level 2, which brings the guardian's hitpoints now to 6. I pelter the two thugs he comes with with arrows as I wait for him to come to me and have both killed. When he reaches me I attack twice with my guardian, doing 2 damage and missing while being retaliated for 4 damage and dodging the second attack. Then I put 2 arrows on the bastard, for 4 damage each and killing him.
Then, again, in the combat resolution window, it says my guardian was hit for 6 damage instead of 4 and that he died. That and my sovereign was hit for 3 damage when he never was attacked. What? Had my sovereign been damaged a bit in this combat he could have been killed in the combat resolution window, costing me the game. Since I don't want to play for hours and risk that happening later I just stopped playing. Back to Gal Civ 2 to me until I get at least some modicum of consistency from the aftermath of battles.