+ Repeatable improvements now increase with cost as more are built.
Question : Why are tech knowledge buildings capped at 1 per tier, and not arcane knowledge buildings? (personally i would prefer the 1,3,6,10,15 that was told we'd get per level instead of 1,2,3,4,5 but i'm ok with that so far)
+ Special buildings now longer required to build special units. Instead, these buildings provide bonuses (i.e. no need for a command post to train groups)
Apart from groups of 8, what either 'special units' are we referring to here? Also whats the point of groups of 9, compared to 8? seems like a very small improvement and not much sense either (I suggests something like 2(partner), 4(team), 10(squad), 20(division) if we can handle 20, if not then probably 2(partner), 4(team), 7(unit), 10(squad))
+ Notable locations may now be explored regardless of your level.
Can we remove the text tip that tells you your level and the required notable level?
+ Pioneers are still trained as individuals
they might come out as individuals, but they still cost 4 pop and 4x the resources. Unless you click on your sovereign/champions, then click back into training queue, then you can choose 1, but in that case you can chose 1 of anything else well (i.e. defaults to 1 instead of 4 after selecting a sovereign)
Last thing, is that the jump from the difficulty before ridiculous and ridiculous is well ridiculous, a spider goes from 6 hp to 34hp ?!?! and a bear goes from 19hp to 98hp?!?! and also can the random quests (which i do like) increase in difficulty i mean i was killing bandits with a 5 groups of archers with atk of 80... really needs to scale into late game
Still, i'm enjoying the game just wish it could be better