Events are very cool and do add a lot to the game and I know it's in early beta but I would really like to see some different types, instead of ones that are just quests. Events should have bad sides as well as good.
1. Events that effect mana and resource generation or give bonuses.
-A plague as fallen upon your kingdom you must go kill the troll shaman in order to end it. Population growth is halved until complete the event.
-You feel inspired you gain double arcane research for 10 turns.
2. Events that spawn wandering monsters and ask you to slay them.
Your building of a greater fire shrine has attracted a fire elemental who is wondering around attacking your caravans and improvements.
3. Time limited events.
-A Star has fallen! Race to where it fell before it disappears in 12 turns.
4. Global Events that effect all players.
-A eclipse occurs, all fire shrines neither produce mana or boost spells for 7 turns.
-An earthquake destroys a random improvement all cities.
Events should not be so ignorable and should spice up the game. If you just add the ability to create such events I am sure the modding community would take over from there, but if we are limited to just creating plain old quests then we won't.