While some of the latter posts here offer a modicum of hope, overall, it seems FE is, well, 'falling............."
I'm disappointed..... but then I don't play elemental anymore, either.... we will see what the Devjournal "suggests" might happen.
Oh, I don't know. I think that they picked the three most important areas to gut and renovate. Plus, I'm sure that there will be other little touches beside these three that have been mentioned only in passing, like unit encumberance, magical item crafting, etc.
The one thing I'm kind of worried about is that terrain still doesn't seem like it will have any bearing on resource yields or combat. From what I got out of the video, it seems like the wildlands:
1) Are visually appealing.
2) Have a difficult fight.
3) Have one or more of the appropriate shard type and a reward item.
Other than that, the game mechanics driving colonization, resource production, and modifiers to unit effectiveness seem pretty much the same. Would that be fair? Granted, I'm not saying that it doesn't look fun, but it would be nice if the land 'did' a bit more, too.