Just to clarify my thoughts on the matter (from playing, testing, and reading various dev posts):
- Definitive oom's from loading a game from within a game due to garbage collection process not clearing crud from the prior game (I'm not a programmer, just read up on memory leaks and such a couple of weeks ago)
- Random oom's from bugs and normal playing
I think 1 is on the backburner for post 1.2 and possible revamp of how the game handles memory. 2 is what SD is focusing on as urgent for this beta series. I understand this plan of attack. The problem is that anyone who does 1 in any fashion (does it once, twice, etc) increases the chance of a 2.
In short, to eliminate 1 as a variable, I always start a fresh game of Elemental when loading a game. Not ideal, and not as designed, but a reality we're in at the moment. I have faith the SD crew will get 1 resolved eventually - the engine needs to be stable not only for EWOM enjoyment, but for FE. I can't wait to put the stability issues behind us so both the SD crew and the entire mod community can focus solely on new content. It's going to be exciting content-wise once all cylinders are firing.