[1.19d] Strategic AI Analysis

By on February 25, 2011 12:11:04 AM from Elemental Forums Elemental Forums

AlLanMandra...

Join Date 09/2010
+63

Prior 1.19c analysis here: http://forums.elementalgame.com/405436

Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game.

Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc.

Scenario:

  • Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out
  • Ridiculous across the board
  • Max players
  • Normal pacing
  • Normal sov
  • Playing as Kraxis
  • Used Ctrl-U cheat to see entire map
  • Used Ctrl-Z cheat to cycle turns

Saves:

Faction Concerns:

  • Pariden
    • S12 FP5 (1 city) - housing, unit queue, spouse city in city but not in city
    • S24 FP5 (1 city) - housing, unit queue, improvement queue, spouse city in city but not in city
    • S36 FP5 (1 city) - housing, unit queue, improvement queue, spouse city in city but not in city
    • S48 FP5 (1 city) - housing, unit queue, improvement queue
    • S60 FP22 (1 city) - none
  • Resoln
    • S12 FP3 (1 city) - housing, unit queue
    • S24 FP10 (1 city) - unit queue
    • S36 FP21 (1 city) - none
    • S48 FP24 (2 cities) - none
    • S60 FP32 (2 cities) - none
  • Gilden
    • S12 FP1 (0 city) - not founded kingdom
    • S24 FP3 (1 city) - none
    • S36 FP18 (1 city) - none
    • S48 FP33 (2 cities) - none
    • S60 FP39 (2 cities) - none
  • Umber
    • S12 FP4 (1 city) - housing
    • S24 FP9 (1 city) - none
    • S36 FP10 (1 city) - none
    • S48 FP28 (2 cities) - none
    • S60 FP43 (3 cities) - none
  • Yithril
    • S12 FP5 (1 city) - housing, unit queue
    • S24 FP9 (1 city) - none
    • S36 FP10 (1 city) - none
    • S48 FP30 (2 cities) - none
    • S60 FP36 (3 cities) - none
  • Magnar
    • S12 FP3 (1 city) - none
    • S24 FP7 (1 city) - none
    • S36 FP11 (1 city) - none
    • S48 FP19 (2 cities) - none
    • S60 FP33 (3 cities) - none
  • Tarth
    • S12 FP5 (1 city) - housing, unit queue
    • S24 FP6 (1 city) - none
    • S36 FP30 (2 cities) - none
    • S48 FP33 (2 cities) - none
    • S60 FP39 (3 cities) - none
  • Altar
    • S12 FP5 (1 city) - housing, unit queue, improvement queue
    • S24 FP6 (2 cities) - unit queue
    • S36 FP30 (2 cities) - none
    • S48 FP41 (3 cities) - none
    • S60 FP59 (4 cities) - none
  • Capitar
    • S12 FP2 (0 city) - not founded kingdom
    • S24 FP0 (0 city) - DEAD FROM MONSTERS
    • S36 FP0 (0 city) - DEAD FROM MONSTERS
    • S48 FP0 (0 city) - DEAD FROM MONSTERS
    • S60 FP0 (0 city) - DEAD FROM MONSTERS

Summary of Observations:

  • URGENT PROBLEM: Capitar was dead by season 24 due to monsters and ruffians. Stupid ninny must have tripped, hit his head, and then got eaten by a bear.
  • Pariden was acting completely retarded in two ways: spouse was sitting on a city but not in a city until season 48 and they looked completely pop locked (i.e. not doing a thing) until sometime between season 48 and 60. It must have been that time of the month for Procipinee.
  • Capitar & Gilden had not founded kingdoms by season 12. Capitar bit the big one, Gilden made a nice recovery.
  • Recommend giving sovereigns and spouses xp per turn or have them explore the world (being careful of course).
  • Cursory pass - spouses or sov's are still not being geared per gildar and tech levels. If the spouses are just going to camp the capitals (which is fine with me as a defensive unit) then please max gear them based on gildar and tech levels.
  • The AI is now hardly leaving any build queues empty! Yay!
  • The "nones" improved alot from 1.19c. In fact, it's now more common to see a "none" than the alternative. Yay!

Brad - great work, the "nones" are looking way better! Still have something going on with broken xml tags as Pariden should not have sat there for 10-12 years before doing anything. Capitar gets a Darwin award for dying by season 24. The housing criticism in season 12 across all factions is probably a bit unfair as I know they can't build housing until they have the mats and farm (900% bonuses to everything when they do, however). Overall looks like great progress. Thanks for the efforts!

P.S. - please gear the sovereigns, spouses, and champions. I don't remember if I mentioned that in prior posts. lol

 

For 1.19e analysis please see here: http://forums.elementalgame.com/406036

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