Damn, I sent you the wrong debug file! Thanks for replying so fast though. The debug file I sent you was when I started a new game with the mods option turned off, thinking it might be the mods that were causing the oom crash in the game I was referring to in the previous post. I did restart Elemental when I started the new game as it was after the oom crash from the prior game, I unchecked mods option, then restarted again. I did reload a save during gameplay but that save was from the current game, without any mods loaded. I noticed that even though the mods were supposed to be unloaded, many of the mods effects were still in the game. For example, updated weapons effects were still in-game, murteaus grimore spells were in the spellbook (no picture just text) but were unavailable for use, and adventure content still had npcs available and it's quest locations still appeared. Doesn't make sense that all this mod info is still being loaded when the mod option is unchecked. Expanded Factions had some factions loaded but I would expect that since it changes the race folder.
I have been playing Elemental since release and enjoyed every minute of it. I really appreciate all the improvements you've brought to the game and hard work you guys have been doing!
edit - I started a new game today and created a new sov. Everything looks fine now; no mods are loaded. Seems using an old sov might have been the problem, causing parts of mods to load - even though it was a new game? I thought it would be ok to use an old sov since the sovs and factions weren't deleted with this patch.