I plan to introduce in this mod a number unique and flavorful ally resources. The units they make available will bring a significant tactical advantage to any battle. The plan is to have both neutral and Kingdom/Empire specific resource types. To avoid useless resources spawning in a faction's realm I plan to make several generic base resources that both Kingdoms and Empires can build their specific upgrades from. Here are my initial ideas on neutral resource types and the units they make available.
Netural, these resources and units can be used by Kingdoms or Empires.
1. Base Resource: Barbarian tribe.
Resource Building: Barbarian Camp
Units Unlocked: Berserker (Damage dealer) Huntress (scout/ranged)
Background: The barbarian peoples of the waste look on the rebuilding of civilization as pure folly. To them it was their ansestors' magics and industry that almost destroyed the world and they are not keen to see such a thing repeated. While barbariansdo not approve of the Kingdoms' or Empires' goals the are more then willing to sell their services in battle to either.
2.Base Resource: Ruined Fort
Resource Building: Mercenary Camp
Units Unlocked:Sellsword(heavy infantry) Freelance(light cavalry)
Background: Just as before the Cataclysm there are many willing to kill and die for the chance of riches. You just found a whole nest of them.
3. Base Resource: Arcane Ruins
Resource Building:Mage tower
Units Unlocked:Blue Mage(water) Red Mage(fire) Green Mage(earth) Grey Mage(air) (Each mage will be able to cast a single spell and be armed with the Mage Staff ranged weapon)
Background: Since the Cataclysm a secretive brotherhood know as the Mages has risen. They are dedicated to preserving and studying the ancient ways of magic. For most of their century long existence they did just that simply study and learn. Now however it seems that the Mages have found a way to what no normal human has been able to do since the coming of the Titans, they are actively practicing magic. Unlike the mighty channelers it seems that a mage must focus solely on the power of a single element. While they are no match for the god like powers of a channeler their simple but effective spells are of great worth on the battlefield.
While I don't have much experience modding I have started reading all the great tutorials on the forums. I feel confident that eventually I'll be able to get this up and running. If you have any ideas or comments feel free to post them.
Right now I'm trying to figure out the best way to design the units. Most of them are going to be based off of human or fallen characters so it should be fairly easy. After that I'll make up the custom ablities for each unit.