With the changes over the past few months I thought you folks might like to know everyone’s roles on Fallen Enchantress. Names and roles are listed below in no particular order. This list isn’t comprehensive, there are a lot of hard working people in the marketing, business dev, audio, IT and publishing areas that aren’t covered. It also isn’t intended to be taken too seriously. Many of the people also work on other tasks and aren’t as strictly assigned as this list may imply.
Bradley “Frogboy” Wardell (Executive Producer and Product Manager)- Brad defines the budget, approves scope and makes sure we get our paychecks. He also writes our AI.
Derek "Kael" Paxton (Lead Producer and Lead Designer)- Design, scheduling, stopping scope creep, setting priorities, being a general butthead.
Toby “Kestral2040” Sarnelle (Associate Producer)- Toby does a lot of design work as well as managing the schedule. His job is to do cool stuff that I take credit for.
Jon Shafer (Designer and Programmer)- Jon is focusing on modability and the campaign. Jon’s job is to take the blame for the things I do wrong.
Paul Boyer (Art Director)- Paul is responsible for the look of the game. He focuses on setting standards and making sure the world looks consistent and interesting.
Cari “CariElf” Begle (Programmer)- Cari is responsible for the world. It is fun to come up with new ideas about what the world of Elemental should contain, Cari is the one who implements those ideas.
Jesse “Codecritter” Brindle (Programmer)- Jesse’s focus is on the engine. When we talk about memory leaks or adding new engine functionality (as compared to game features) Jesse is usually the one who takes care of it.
Charles "CrazyC0330" Lentz (Programmer)- Charles will be implementing the magic and tactical AI amongst other things.
Sarah "Raa00" Trombley (Programmer)- Sarah is working on secret features.
Jeff Colvin (Programmer)- Jeff is implementing FPS mode for Elemental*.
Akil Dawkins (Lead Artist)- Akil does a lot of our modeling, texturing and animating and has been sharing assets with modders in the modders forum: http://forums.elementalgame.com/401142
Jue “Leo” Li (Artist)- Leo does most of the 2d paintings and concept art for Elemental.
Dan Wallace (Artist)- Dan does 3D modeling and texturing along with some animations and tile designs.
Key Fedewa (Artist)- Kay does most of the spell effects as well as icons, models, etc.
Scott “BoogieBac” Tykoski (Artist)- Scott’s working as an animator, but works in nearly every part of game design including programming, design, audio, etc.
David Stern (Writing and Lore)- Dave is working on fleshing out the details of the world. It’s a back and forth where we design game components that Dave writes lore for, or Dave writes lore that inspires game components.
* This is a joke, there will be no FPS mode in Elemental.