AItweek is a mod aimed at improving the difficulty of the AI in sandbox games at higher difficulties (extreme/ridiculous). I do not recommend this if you want to play on lower difficulties as it may cause problems with the AI there.
Currently modifying:
- War Councils / Command posts now require no used population at all (=AI builds squads of units faster and in greater numbers)
- Monuments can only be built in amounts equal to the city level (=empire AI doesn't waste "building time" filling a level 2 city with 10 monuments)
- Updated all Archery Ranges to take 5 turns to build instead of 10 (=AI has cheaper access to archery ranges)
- Siege factories no longer available in the game (catapults no longer available) (=AI doesn't waste time building improvements it can't use)
- Buildings that boost food or metal production by a % may no longer be built in a city unless the city has 'basic production' from a nearby world resource such as a farm on fertile land, or a mine on an iron ore deposit. Skath Pits and Gardens do not count as basic food production, and do not require basic food production to be built. Skath Pits and Gardens still benefit from buildings that provide a % bonus in a city. (=AI won't build useless buildings in a city that doesn't produce something)

- Kingdom Command Posts will take 5 turns to build instead of 15
Improved AI def:
- AI better at building high level cities
- AI less likely to build prestige buildings (also will never build them in level 5 city)
- AI more likely to build military buildings such as city walls and buildings to train faster
- AI extremely likely to build war councils/command posts
- AI extremely likely to build improvements that boost metal production, like Smelters
- AI less likely to build gildar-producing buildings
- AI will build more archers and well-equipped units, and less trash units
- AI more careful with their sovereign in peace times
- AI more likely to press a strong military advantage
- Killing the spouse of an AI sovereign will cause permanent war
- AI will react more negatively to killing their children
- AI more careful not to declare war unless ready for it
- AI archers in tactical combat will now focus champions and sovereigns to a higher degree
- AI will place greater emphasis on researching war technology even if already having a stronger military than its enemies
- AI will place greater emphasis on training armies in times of peace
- AI will prefer to build cities slightly further apart
Additional difficulties in the mod (standard = grey, new ones = green). Available in the selection after Ridiculous.
Extreme - 3x economic ratio, 2x hp ratio
Extreme II - 4x economic ratio, 2.2x hp ratio
Extreme III - 5x economic ratio, 3x hp ratio
Ridiculous - 10x economic ratio, 3x hp ratio, FOW cheat
Ridiculous II - 10x economic ratio, 4x hp ratio, FOW cheat
Ridiculous III - 10x economic ratio, 5x hp ratio, FOW cheat
Unstoppable - 15x economic ratio, 10x hp ratio, FOW cheat
There are two folders in the 0.4 mod, one that has changes for the vanilla game (unmodified), and one that has changes for the expandedfactions mod. If you don't use the expandedfactions mod, you'll need to delete the "ExpandedFactions" folder inside the ZZZ_AItweeek folder.
Download: https://www.wincustomize.com/explore/elemental_war_of_magic/30/
(if that download gives you a limit message, try relogging on the site with your impulse account - the site checks so you have bought elemental)
Always delete the old folder before extracting the new one - files are constantly changing names